Category Archives: SMITE
New Odyssey Item Released
3 months ago
The newest Odyssey item has been released into the live client of SMITE. The item is a new ward skin depicting the Sphinx and is the second Egyptian pantheon Odyssey item, following on from Serqet’s new skin last week.
The ward skin costs 200 gems and is now available for purchase in the live client. A new sketch has also been added to the Odyssey map, teasing the next piece of content. The sketch is of an old fashioned Musket and could be hinting towards a pirate theme.
3 months ago
With this week’s DevTalk now over, HiRezDrybear and HiRezScott have sufficiently hyped the community for the upcoming Mayan Assassin, Awilix. Here’s what you need to know!
Awilix is an agile melee Assassin who weilds a spear that has a slightly longer and narrower basic-attack. Her kit is themed entirely around speed and burst-damage. She is the first “proper” mounted god as she can, at will, mount and dismount from her trusty Jaguar, Suku.
Passive – First Strike
Awilix’s first damaging hit from out of combat deals additional damage and heals a small percentage of her missing health over the next few seconds. Additionally, all of Awilix’s basic attacks have an extended melee range, but a reduced targeting cone.
Ability #1 – Summon Suku
Awilix mounts her panther Suku, gaining movement speed but decreasing strafe speed. Awilix may leap off of Suku to deal damage to all gods in the target area. Canceling this ability before leaping will not trigger it’s cooldown.
Ability #2 – Feather Step
Awilix flips over the head of the last enemy she hits, dealing damage as she passes over them. The damage dealt is modified based on the next attack in Awilix’s basic attack progression. If the next attack is her third attack, then she also hits all targets in the area around her.
Ability #3 – Moonlight Charge
Awilix sends her panther forward, damaging all enemies in front of her. If hit from behind, enemies are also knocked up into the air.
Ultimate – Gravity Surge
Awilix calls upon the power of the moon, immediately pulling down to her the closet enemy in front of her that is either Leaping or Knocked Up into the air, dealing damage to them when they land. Awilix is then bathed in moonlight, gaining bonus attack speed and physical power.
For a complete run-down, along with Art and Developer Q&As, head over to the Dev Insight for Awilix.
Season 2 Changes Summary
29 days ago
So what exactly is Season 2 bringing to us? Well, we’ve seen a significant amount of changes regarding the Conquest map, minor changes to some other maps too. We’ve seen new items come in, some others go, reworked items, items getting changes, anything to do with items really. And finally God changes, some buffs and nerfs coming their way as well. Finally, the ranked system gets quite the change as we get the ability to queue with a friend (duo queue in ranked).
New Conquest Map:
Fire Giant and Gold Fury no longer reset to 100% health when aggro is reset, instead they both gain 10% of their maximum health back per second after being leashed.
A new buff is here, the ‘purple’ buff. Actually named the Attack Speed buff, this gives +15% Attack Speed, +15 Magical In-Hand Power and +12 Physical In-Hand Power.
What was known as the ‘orange’ buff called the Speed buff is now only providing Movement Speed, and only exists in the Conquest map now. Where the Speed buff was in every other map will now be the ‘purple’ Attack Speed buff.
The long lane (often called duo lane) no longer has a ‘blue’ Mana buff, instead having the ‘purple’ Attack Speed buff.
The ‘red’ Power buff will be situated on the long lane side of the jungle, next to the Attack Speed buff, meaning the Movement Speed buff is now always next to the only Mana buff, near the shorter (solo) lane.
Mid Harpies have their first spawn 3 minutes after minions.
Camp monsters no longer take damage from outside the leash range, so you will have to be able to take aggro before doing damage.
Buff camps have an overall different interaction that varies between the buffs, as well as minions now being unable to attack the jungle camps.
Structures will now target and attack you quicker than previously.
Lane Mechanics: Assist range changed from 80 units down to 60. The time in which you ‘tag’ minions and are allowed to get the rewards has been reduced from 10 second to 5.
Achilles’ Spear (Active): Grants +30% Attack Speed, +35% Lifesteal and +30% Movement Speed. You take +30% damage, active for 5 second, costs 600.
Bluestone Pendant (Starter item): Grants +15 Physical Power, +90 Health and +5Mp5. Passive – Restores 4% of your missing mana every 5 seconds. Costs 800.
Heartward Amulet (Full item): Grants +60 Magical Protections, +300 Health. Passive – Aura of +20 Physical Protections and +20 Mp5. Costs 2100 total.
Lotus Crown (Full item): Grants +60 Magical Power, +30 Physical Penetration and +20 Mp5. Passive – Any Gods affected by your healing gain +20 Physical+Magical Protections for 5 seconds, cannot be done more than once every 10 seconds. Costs 2100 total.
Shield of the Underworld (Active): Reflects 40% of all incoming damage before mitigation back to respective sources for 5 seconds, and enemies are unable to lifesteal from you. Costs 600.
The Crusher (Full item): Grants +40 Physical Power, +20 Physical Penetration. Passive – Each Basic Attack against structures grants 6% Attack Speed and 3% Movement Speed for 2 seconds (Max 5 stacks). Costs 2300 total.
Reworked items(different to original design): Celestial Legion Helm, Runic Shield, Shield of Regrowth, entire boots tree.
Nerfed actives: Aegis Pendant, Greater Aegis, Greater Purification.
Buffed items: Ancile, Asi, Charged Morningstar, Doom Orb, Dynasty Plate Helm, Light Blade, Mark of the Vanguard, Void Shield.
Changed items (buff+nerf): Bloodforge, Charged Bow, Cloak, Death’s Toll, Frostbound Hammer, Hydra’s Star+Lament, Ichaival, Magi’s Blessing, Odysseus’ Bow, Polynomicon, Pythagorem’s Piece, Spirit Robe, Sovereignty, Tower Shield, Watcher’s Gift.
Nerfed items: Magi’s Cloak, Qin’s Sais, Smithy’s Hammer, Winged Blade, Witch Blade,
Removed items: Draining Blade, Hunters Bow, Protected Recall, Radiant Orb, Spiked Shell.
Buffed Gods: Ah Muzen Cab, Artemis, Awilix, Cupid, Kukulkan, Neith, Sobek, Ullr, Xbalanque.
Nerfed Gods: Hercules, Nox, Osiris, Sylvanus.
Changed Gods (buff+nerf): Anhur, Ao Kuang, Apollo, Chronos, Hou Yi, Rama.
New User Interface
End game stats ‘Creep damage’ says ‘Minion damage’
League qualifiers are never first pick unless everyone is qualifying
Spectator starts facing Chaos base
Duo queue in ranked now allows two people to party up and play ‘Leagues: Conquest’ on the basis that the two players are within one tier of each other
So what do you think of the Season 2 changes? How much do you feel the fundamentals of the game will change because of it?