Category Archives: SMITE

Patch Notes – Dark Whisperer

Patch Notes – Dark Whisperer

Tuesday, May 13 2014

Steven Cooper
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Ah Muzen Cab – Dark Whisperer.
Nemesis – Blind Vengeance voice pack added.
NOTE: Night Prowler Bastet has been removed from the game while aspects of the skin are reworked. Our sincere apologies for this inconvenience. Everyone that purchased Night Prowler will be refunded the gems from the purchase.
Added Siege mode to Custom matches.
Siege towers can no longer be kited into the jungle.
Fixed an issue with Map Guides always showing in Siege when disabled.
Fixed an issue in which Siege wins were not appearing on gold loading screen cards.
New “temp” voice over work has been added.
Increased maximum player respawn timers.
Added sounds for siege weapon spawn and death.
Fixed an issue on the store stats tab with Physical Protection showing in Magical Stats.
Fixed a party match lobby issue where skins and re-roll were unavailable.
Accolade art is now suppressed if an objective bar is up.
Fixed missing god kill announcements.
Fixed an issue in Tutorial where the store couldn’t be closed.
Fixed an issue with item cooldowns persists in the item slot after selling.
Fixed an issue with players reconnecting to a paused match not seeing their HUD elements correctly.
Possible bug fix with people disconnecting during the match loading screen.
Fixed issue with Ticker on return to lobby.
Fixed tooltip for all Joust queue descriptions.
All in game league screens have undergone an Art pass.
Changed the points trend algorithm to show a players point trend over 24 hours.  If a player is point positive then it will show an up arrow and a down arrow if negative.
Added new art for all of the league divisions.
Added Season 1 league rewards.  Players will be given a player icon for the highest tier that they completed.
Fixed bug where friends would not refresh based on switching leagues.
If you do not participate in the league you will still see your friends that are.
Friends list now shows division they are in.
Friends list now shows point trending.
Increased leaderboard size from 100 to 200 players.
League queue descriptions have been updated.
Various season closing enhancements / bug fixes.
Various updates to league pages on out of game website.
Match Lobby
Improved art pass on draft mode match lobby.
Fixed bugs with auto-lock in post 2nd ban phase.
Siege Map now features support for a custom sub-level that clears trees and other obstacles for improved spectating.
General Gameplay
All healing reduction abilities on gods should now stack with healing reduction from items.
Gods – Balance/Updates/Fixes
Fixed an issue with the bow showing up purple on the Stalker skin.
Fixed Boar interactions with players that are jumping
Fixed misspelling in lore.
Bastet can no longer pounce back while under the effects of crowd control.
Bastet is now CC immune for 1s after she lands from the initial Pounce. She can still Pounce Back for up to 4s, but is only guaranteed being able to do it for the 1s CC immunity.
Razor Whip
Casting time increased from 0.2s to 0.35s.
Damage reduced from 30/50/70/90/110 to 25/45/65/85/105.
Epic Uppercut
Corrected tooltip error.
Fixed an issue with Kumbhakarna not dashing when firing next to an enemy Hades during Pillar of Agony.
Exalted One skin now correctly shows red eyes.
Base health increased from 410 to 475.
Judgement Tether
Addressed an issue that prevent Osiris from using his basic attack
Lord of the Afterlife
This ability may now be used while crippled, and provides CC immunity while leaping.
All enemy gods in the area are now hit, instead of just the lowest health god.
Can no longer cancel the start up, which fixes a basic attack progression issue.
Sic ‘Em
Corrected an issue with lifestealing once at rank 5. Now only the initial target hit will proc lifesteal on this ability.
Sickening Strike
The healing debuff from this ability now stacks properly with healing debuffs from items.
Hovering Death
Fixed an issue with getting stuck after firing Aegis before ascending.
Branching Bola
Updated tooltip.

New Apollo Skin

New Apollo Skin

Wednesday, May 21 2014

Steven Cooper
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Here is the new TSM Apollo Skin

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Janus / Mountain Man Odin / TSM Apollo

Janus / Mountain Man Odin / TSM Apollo

Thursday, May 22 2014

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Janus Crosses a New Threshold!


New God: Janus


Passages – Passive

Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining +25% magical power scaling on his next ability cast.



Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any Ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take 80/130/180/230/280 +60% magical power as damage upon landing, and are considered banished for 1.5s during the fall. Cooldown 15s. Cost 70.


Unstable Vortex

Janus creates two unstable portals, far too small to fit into, and flings them forward dealing 90/150/210/270/330 +80% magical power as damage to enemies in their path. Enemies hit by both portals take 50% damage on the second hit. Cooldown 8s. Cost 70/75/80/85/90.



Passive: Janus increases the movement speed of himself and allies 10/15/20/25/30% for 5s when they go through a portal or over a Threshold (max 2 stacks). Active: Janus opens a multi-dimensional rift that lasts for 3/4/5/6/7s. Enemies who pass over the rift are slowed 20/25/30/35/40% and marked with Phase for 3s. Targets in Phase take 20,40,60,80,100% additional magical scaling damage when hit by Janus’ next damaging ability. Cooldown 15s. Cost 60/65/70/75/80.


Through Space and Time

Janus blasts a slow moving ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemies hit by the energy take 200/300/400/500/600 +50% magical power as damage, increasing in magical scaling the further the ball travels. Cooldown 90s. Cost 100.


God Skins


Gatekeeper Janus
Team Solomid Apollo

Note: This skin has limited time availability. A portion of all proceeds from the sale of the skin will go toward a Team SoloMid Invitational to be hosted later this year.

Mountain Man Odin has undergone a major overhaul, including new model, new FX, and new loading screen card.

Note: Mountain Man Odin now has a unique voicepack.

Golden Agni has an updated loading screen card.


Ward Skins


You can now purchase skins for wards.  Currently all ward skins are purchased with gems.
The god browser now contains a tab to view Ward skin options.
You can equip a ward skin in the game lobby, ward skin viewer, or using a new icon located next to the current player icon.
Ward skins cannot be changed during a match.
The skin applies to both wards and sentry wards.  The base of both of these ward types are not changed only the top piece.  A new effect has been added to sentry wards to help differentiate.
Wards have a new feature in game which allows them to react to players that can see them. Fun!




Accolades for killing the Gold Fury and the Fire Giant are now seen team wide.
Flying gold fx has been re-enabled when you and your team earn kills.
The Character Builder is now accessed from the GOD screen instead of from its own menu selection on the top bar.
Fixed an issue with missing visual fx when gaining gold.
Mouse support for VGS has been added.
The Ra Bot A.I. in Joust Practice has undergone some modifications.
Fixed an issue in Assault where re-roll could give you a healer. Only healers can re-roll to another healer.
Your new God Rotation is Ao Kuang, Kumbhakarna, Vamana, Cupid, and Fenrir!




Friends now sort by division.
You are added to your own friends leaderboard (if you participate in the league).
Added division number in addition to the division icon to friends leaderboard.
Added tooltip to division icon.
Made slight adjustment to favored point calculation.


General Gameplay



New intro music has been added!
Fixed an issue with some deployables not able to be hit with melee attacks.
Fixed an issue where the siege portal would cause players to ascend to the sky.
Added final announcer voice work.
Various art improvements to the map (more planned for future releases).


Root and Cripple are no longer considered Hard-CC, and will not count towards diminishing returns, or being reduced by it.
Pentakill voice over has been redone.
Ward health bars update much faster when taking damage.
Fixed an issue with Joust League match lobby still showing ‘banning’ during the picking phase.
Fixed an issue with death recap not displaying various icons.
Fixed an issue with spacebar sometimes having focus on the previously selected button.
Fixed a couple display issues with percentage power conversions (i.e. Vamana passive and Runeforged Hammer).

Player HUD would not correctly display basic attack power.
Scoreboard stats tooltips would not update.





Draining Blade

Physical Penetration reduced from 10 to 0.

Golden Dagger

Renamed to Golden Bow.

Magi’s Blessing

Now correctly protects against Hercules Earthbreaker toss.


Cost reduced from 3100 to 2900.
Additional damage increased from 60% to 75% of your total power over 3s.

Spiked/Cursed/Devourer’s Gauntlet

Price reduced from 750/1565/2150 to 650/1465/2050.


Price reduced from 2725 to 2625.

The Executioner

Attack Speed increased from 20% to 25%.
Physical Protection reduction increased from 7% and an additional 5 points for 3 seconds to 8% plus an additional 6 points for 3 seconds.  


Physical Power increased from 20 to 30.
No longer provides Attack Speed bonus.



Warriors – Balance/Updates/Fixes


In this patch the Warrior class is being re-positioned. For those of you that were beta testers, you will recall Gods used to be tagged, not classed. The “warrior tag” indicated a guardian nature with physical damage. With this change, Warriors are intended to be a “jack of all trade master of none” in lieu of “guardians that just do more damage”. The expectation is that Warriors will have to itemize to be tanks or deal damage. For example, greedy pen boots/midas + watchers will feel significantly less tanky in lane and single damage item builds (Heartseeker rush into protection stacking) will be less effective.


In-Hand Power and Attack Speed scaling per level has been reduced across all Warriors, so as to fit better between the values of Assassins and Guardians:



Attack Speed per level reduced from 1.42 to 1.
In-Hand Power per Level reduced from 2.25 to 2.1.

Guan Yu

Attack Speed per level reduced from 1.5 to 0.9.
In-Hand Power per Level reduced from 2.25 to 2.


Attack Speed per level reduced from 1.26 to 0.8.


Attack Speed per level reduced from 1.2 to 1.1.
In-Hand Power per Level reduced from 2.25 to 2.


Attack Speed per Level reduced from 2.1 to 1.1
Starting Attack Speed increased from 1.0 to 1.1.

Sun Wukong

Attack Speed per level reduced from 1.87 to 0.9.
In-Hand Power per Level reduced from 2.25 to 2.


Attack Speed per level reduced from 2.1 to 0.9.
In-Hand Power per Level reduced from 2.25 to 2.


Attack Speed per level reduced from 1.6 to 1.4.
In-Hand Power per Level reduced from 2.25 to 2.


The following Warriors have had additional adjustments to their ability designs, to fit new guides on the Warrior class.



Rain Dance

This ability no longer provides an Attack Speed debuff on enemies.

Guan Yu

Taolu Assault

This ability no longer provides Guan Yu a protection buff per hit.


Driving Strike

Casting time reduced from 0.233 to 0.1s.
Hercules is now immune to Knockback in Driving Strike. Note: This gives him precedence against other dashes not immune to knockback.



Hercules is now crowd control Immune during the casting time of this ability. 



Nemesis has been reclassified as an Assassin, to better fit her kit design and play style.
Starting Health reduced from 475 to 470.
Health per level reduced from 82 to 76.
Attack speed per level increased from 2 to 2.16.
Base Physical Protection decreased from 17 to 11.


Gungnir’s Might

This ability no longer provides passive protections.

Odin’s Shout

This ability no longer provides passive physical power.

Ring of Spears

This ability no longer provides protections to team-mates while in the ring, only to Odin.

Sun Wukong

The Magic Cudgel

Base damage reduced from 90/140/190/240/290 to 80/120/160/200/240.

Master’s Will

This ability no longer causes knockback and interrupt, but instead slows 30% for 2s.



No longer applies to Roots or Cripples, which will now affect Tyr for full duration.


(Guard Stance) This ability no longer causes knockback to enemies while in Guard Stance.

Power Cleave

Base damage reduced from 70/120/170/220/270 to 60/100/140/180/220.
Increased physical damage scaling from 50% to 65%.
The heal in Guard Stance no longer scales based on Physical Power.



Other Gods – Balance/Updates/Fixes



Path of Flames

Agni is no longer crowd control immune, but is instead immune to Knockback during this dash.

Noxious Fumes

Casting time reduced from 0.3s to 0.2s.
Fume cloud deploy time reduced from 0.1 to instantaneous.
These changes should help land his Ultimate stun combo.



FX updates to better reflect ability behavior.
Fixed an issue with his body persisting too long after death.


Back Off!

Base damage reduced from 90/160/230/300/370 to 80/140/200/260/320.



Shackles now cause Arachne’s eggs to hatch.



Bastet no longer gains CC Immunity from this ability.



Maximum stacks changed from 10 to 8. 8 are now needed for the stun on Heart Bomb and Fields of Love.



Molten Fury skin – Removed the waterfall on his left shoulder and added lava.

He Bo

Steady Flow

Corrected a tooltip error with his magic power percentage.

Hun Batz

Infused Strikes

Critical chance reduced from 50% to 30%.



Fixed an issue that would cause the Fenrir client to get stuck flying into the sky.


Bladed Arrow

Base damage reduced from 80/135/190/245/300 to 70/120/170/220/270.
Projectile speed further reduced from 180 to 140.

Thrown Axe

Base damage reduced from 70/100/130/160/190 to 60/90/110/150/180.
Corrected a tooltip error with the stun duration.


Changing Tides

Reduced movement speed bonus at max Tide from 20% to 10%.


Reduced movement speed bonus from 15/20/25/30/35 to 5/10/15/20/25.


Anvil of Dawn

Fixed an issue where casting Aegis just before ascending would ground Thor while also allowing him to still use the Ultimate.


Chain Lighting

Arc distance reduced from 40 to 34.

Detonate Charge

Targets with 3 Charges are no longer stunned, they are instead slowed 30% for 1.5s.

Zhong Kui

Recall Demons

Zhong Kui is now immune to Knockback and slows while channeling Recall Demons.

PTS Changes for Patch 5/28/2014

PTS Changes for Patch 5/28/2014

Tuesday, May 27 2014

Steven Cooper
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Siege Game Mode Beta is being tested as a 4v4 match.
Updated Siege alert text.
“Add Friend” button will no longer be enabled for friends on the end of match Lobby and Match Detail screens.
Magi’s Blessing
Magi’s blessing now protects against roots.
Gods – Balance/Updates/Fixes
Fixed a visual issue with Apollo’s Lyre going through his back.
Razor Whip
Fixed an issue where Razor Whip cost 60 mana at all ranks, instead of escalating 60/65/70/75/80 as the tooltip indicates.
He Bo
Steady Flow
Corrected an error in the tooltip.
Bladed Arrow / Thrown Axe
Fixed an error in the tooltip relating to stun duration.
Janus is now correctly flagged as Roman.
Should now correctly do half damage on second hit from Unstable Vortex.
Fixed issue with meter flipping multiple times going through multiple portals, without ability use.
Fixed incorrect mana cost on ability description.
Fixed an issue where players would die in Jungle Practice falling through Portal.
Additional scaling damage from Phase changed from 20,40,60,80,100% to 20,30,40,50,60% of his magical power.
Corrected several issues in the tooltip.
Through Space and Time
Increased casting time from 1s to 1.5s.
Increased recovery time from 0.1s to 0.3s.
This ability now only damages gods.
Tooltip title corrected to no longer go through Tim. Tim is now OK.

World Cup Xbalanque Skin and Ward Skin

World Cup Xbalanque Skin and Ward Skin

Friday, Jun 06 2014

Steven Cooper
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Patch Notes Spoils


Today we saw Kelly give some spoils on the SmiteGame stream:


Ward Skin

Variation 1 

Variation 2


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