Category Archives: Metin2

Guide:Black Magic Sura Skillguide

Guide:Black Magic Sura Skillguide

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1 Introdution
2 Distribution of stat points
3 Distribution of skill points
4 PvP
5 PvM
6 Items
7 Leveling
8 Default Skills

Introdution
Black Magic Suras are the Suras which generally strike from far away distance with High Damaging Skills Such as Dark Orb.The power of Suras lies in their “Intelligence” so it is vital for every sura to have high intelligence.They are considered the best in PvP because of their brilliant Skills.
So i would now start off with the guide and Help U People Make A Better Black Magic Sura!

Distribution of stat points
A Black Magic Sura should always follow the 2:1 INT:VIT which means that the first two points which you get in a particular level should first be put in INT then the next point should be put in VIT.When INT gets 90 then start putting all the points u get in VIT until it gets 90 and then start putting points in DEX.

Distribution of skill points
Remember , it is always better to master a skill one by one then thinking of equally distributing and mastering the skills at later Levels.

Their are two main choices for a Black Magic Sura :

1. PvP – Player Vs. Player

2. PvM – Player Vs. Monsters

PvP
For PvP , a black magic sura should have following skills mastered in following patterns which would enhance their PvP Skills:

(i)Flame Spirit

(ii)Dark Orb

(iii)Dark Protection/Dark Strike

(iv)Dark Protection/Dark Strike(whichever that was not mastered earlier)

(v)Spirit Strike (S)

(vi)Flame Strike

PvM
For PvM, A black magic sura should have following skills mastered in following patterns whihc would enhance their PvM Skills:

(i)Flame Strike

(ii)Darkj Protection

(iii)Dark Orb

(iv)Flame Spirit

(v)Dark Strike

(vi)Spirit Strike (S)

Make sure that your get your skills mastered in 17 points or you will face problems in high levels.

Items
Items you should aim to have and the bonuses on them:
side note:these items are mainly for later levels

Full Moon Sword (or FMS) with an average like 30+ can do the job until level 75 and the new weapon with average

Ebony Earrings+9 with Strong against Orc for levels in the range of 33-48.

Silver bracelet+9 with Strong against Orc for levels in the range of 33-48.

White Gold Earrings and Pearl necklace at as high plus as you can get, just for casting skills. After casting Flame Spirit and Dark Protection you can switch to a more appropriate earring and necklace, such as Ebony Earrings and a necklace of your choice.

Black Round Shield+6 or higher with Immune to Blackouts for leveling on Black Orcs (or BO) for levels in the range of 33-48.

After level 48-50 you don’t really get good exp at BO, so its better to move to Temple or even Cave2, however as there is no confirmed bonus against spiders,I cannot suggest any.

At level 65 you may even be able to do pretty good damage in the Demon Tower (depending on your items and Skill choice and M) so you can start getting undead bonuses on your accessories and a level 61 shield with an upgraded helmet.

HP regeneration/Absorb and SP regeneration/Absorb are pretty useful too, as well as Critical and Piercing and Block bonuses.

Leveling
It is well explained here Link and also up for discussion on the variety of ways available and the results achieved with perspectives from many different players.

Default Skills
Just to mention, make sure you read books for every skill at M every day. Also start reading Polymorph books as soon as you can and get a War or Military horse as soon as you can, which will aid in leveling.
Polymorph is very useful skill for boss hunting as well as leveling at higher levels. Leadership is pretty useful skill too as is horse summoning. In summary; read any of those books mentioned if you can afford them though Poly is the main skill book to be read.

Guide:Weapon Sura Skillguide

sdfs

additional note: this is full PvM guide,pretty useless in pvp

Contents [hide]

1 Stats
2 Skills
3 Items
4 Leveling
5 Defaultskills
6 Sura Skills

Stats[edit]

Start with 20 points allocated to VIT, this will not only give you more HP but also some DEF attributes.

The next 60 points should then be invested into INT, this is an important stat for a Sura in the initial stages, as it increases the power of skills. (as DEX is for a ninja and STR is for a Warrior)

Your next 40 points should then be in VIT, again increasing HP values and DEF, your Sura lvl should be 40 once this step can be completed.

Continue allotting points to make INT full, meaning 30 more additional points until it’s 90, only then can you concentrate on making VIT full.

Remaining points from this point onwards should be put into DEX, which ones full will add 30 to evasion.

side note: an experiment was made with a trade between DEX and VIT, so DEX was full with, VIT being the third stat to be maxed out. On a lvl 78 Sura where this test was made it worked out great, however results may differ between each player, as items and bonuses play a major role in this build working.

Skills[edit]

Put your initial skill points (given by the weaponry teacher once you’ve reached lvl 5) in Enchanted Blade, Finger Strike and Dragon Swirl. Once you’ve reached lvl 19 reset skills at old lady (who is located in both town, in map1 and map2 of your respective kingdom).

Increase the points in Enchanted Blade until it’s reached 17, if at this point it becomes M1 (the point at which skill books will be needed to increase the lvl of the skill from then on) this is good. If however you are not so lucky, just put 1 more point you have and invest it into Dragon Swirl and wait for tomorrow.

Repeat the process of the steps above 1 & 2 until your Enchanted Blade masters at 17 points. Once this has been accomplished continue on.

Now if you are level 19 you should have Enchanted Blade mastered and 1 point on Dragon Swirl, every point after this goes to Enchanted Armor.

At level 36 the ideal situation would be that Enchanted Blade is at M3-M4, Dragon Swirl at 1 point and 17 points (for master) in Enchanted Armor. If your Enchanted Armor is not Mastered (M1 at level 17), make sure you make it Master at 17 points using Enchanted Armor Band of Oblivion (also known as a book of forgetfulness).

At lvl 52 it is advised you have M5-M6 or higher Enchanted Blade, M4-M5 or higher Enchanted Armor and 17 points on Dragon Swirl or mastered Dragon Swirl.

Now the same as with Enchanted Armor, use band of oblivions to get Dragon Swirl to master at level 17 if it hasn’t already been done. Alternatively you can reset Dragon Swirl with a Reset Skill Document and get Fear instead. The difference is that with Fear you can kill a lot more but you kill slower, while with Dragon Swirl you can kill less but you kill them faster.

Next Mastered Skill is on level 69, that’s usually the one you didn’t master as 3rd (so either Fear or Dragon Swirl), or if you took Dragon Swirl as 3rd you can take Finger Strike as a 4th master.

Your 5th master should be on level 86 again that’s the one you didn’t master out of the 5 previously mentioned in text above. Dispel is a nice skill for PvP only and it’s quite useless for PvM/PvE.

Items[edit]
Items you should aim to have and the bonuses on them:
side note:these items are mainly for later levels

Full Moon Sword (or FMS) with an average like 30+ can do the job until level 75 and the new weapon with average

Ebony Earrings+9 with Strong against Orc for levels in the range of 33-48.

Silver bracelet+9 with Strong against Orc for levels in the range of 33-48.

White Gold Earrings and Pearl necklace at as high plus as you can get, just for casting skills. After casting Enchanted Blade and Enchanted Armor you can switch to a more appropriate earring and necklace, such as Ebony Earrings and a necklace of your choice.

Black Round Shield+6 or higher with Immune to Blackouts for leveling on Black Orcs (or BO) for levels in the range of 33-48.

After level 48-50 you don’t really get good exp at BO, so its better to move to Temple or even Cave2, however as there is no confirmed bonus against spiders,I cannot suggest any.

At level 65 you may even be able to do pretty good damage in the Demon Tower (depending on your items and Skill choice and M) so you can start getting undead bonuses on your accessories and a level 61 shield with an upgraded helm. Exorcism Sword +8 or +9 with (Monster,Cooldown,Deathblow) is good until you can use Poison Sword.

HP regeneration/Absorb and SP regeneration/Absorb are pretty useful too, as well as Critical and Piercing and Block bonuses.

Leveling[edit]
It is well explained here Link and also up for discussion on the variety of ways available and the results achieved with perspectives from many different players.

Defaultskills[edit]
Just to mention, make sure you read books for every skill at M every day. Also start reading Polymorph books as soon as you can and get a War or Military horse as soon as you can, which will aid in leveling.
Polymorph is very useful skill for boss hunting as well as leveling at higher levels. Leadership is pretty useful skill too as is horse summoning. In summary; read any of those books mentioned if you can afford them though Poly is the main skill book to be read.

Sura Skills[edit]
1. Enchanted Armor
2. Enchanted Blade
3. Finger Strike
4. Dragon Swirl
5. Fear
6. Dispel

Guide:Archery Ninja Skillguide

Guide:Archery Ninja Skillguide

Author:

Furaimeru

Contents [hide] 

1 The Remote fight Ninja

1.1 Advantages / disadvantages of Archery ninjas ===
1.2 Disadvantages of Archery ninjas

2 Skills and Statpoints for Archery ninjas

2.1 Phase 1
2.2 Phase 3

3 Training the skills for Archery Ninjas
4 Equipment for Archery ninjas

4.1 PvP (Player vs Player)

4.1.1 Level 0 – 30

4.1.1.1 Stones
4.1.1.2 Bonus

4.1.2 Level 30 – 65

4.1.2.1 Stones
4.1.2.2 Bonus

4.1.3 From Level 65

4.1.3.1 Bonus
4.1.3.2 Stones

4.2 PvM (Player vs Monster)

4.2.1 Level 0-30

4.2.1.1 Stones
4.2.1.2 Bonus

4.2.2 Level 30-65

4.2.2.1 Stones
4.2.2.2 Bonus

4.2.3 Level 65-70

4.2.3.1 Stones
4.2.3.2 Bonus

4.2.4 From Level 70

4.2.4.1 Stones
4.2.4.2 Bonus

5 Polymorph with Archery ninjas

5.1 Level 30 – 65

5.1.1 Stones
5.1.2 Bonus

5.2 From Level 65

5.2.1 Stones
5.2.2 Bonus

6 Tactics for Archer ninjas

6.1 Duels

6.1.1 Variant 1
6.1.2 Variant 2

6.2 Levels

6.2.1 Variant 1
6.2.2 Variant 2

The Remote fight Ninja[edit]
In this guide I try to educate you about the following topics:

Advantages / disadvantages of Archery ninjas ===[edit]

Many PvP Skills

High demands in guild

Low priced Skill Books

Disadvantages of Archery ninjas[edit]

Difficult to leveling

Hard to get Yang

Can´t buff yourself to improve the levels significantly

Long cooldowntime on skills

The loss of skills decreases with distance to the enemy very high

Must Change to defend himself at levels to be able to swing their weapons

Not recommended for absolute beginners to

Skills and Statpoints for Archery ninjas[edit]
Phase 1[edit]
Put on VIT and DEX to 90.
I myself still prefer the old 1:1 Skillung increasingly distributed, that is, alternately the status point

Phase 3[edit]
You should not change the gameplay, and “may” train your INT now

Training the skills for Archery Ninjas[edit]

1.) Poison Arrow (Poison + surronding + chance to poison the target)

2.) Fire Arrow (surronding + high damage

3.) Repetitve Shot (high damage)

4.) Arrow Shower (surface damage)

5.) Featherwalk

Equipment for Archery ninjas[edit]
PvP (Player vs Player)[edit]
The Arhery ninjas PvP weapon to use as a bow.

Level 0 – 30[edit]

1.) The bow that is corresponding to your lvl

Stones[edit]

Cooldown,

Warrior,

Ninja,

Sura

Shaman

Bonus[edit]

Spell speed

Strong against halfhuman

Level 30 – 65[edit]

1.) Hornbobow with skill damage

2.) The bow that is corresponding to your lvl

Stones[edit]

Cooldown + Warrior

With 3 Slots add Sura or Ninja

Bonus[edit]

Spell speed

Strong against halfhuman

From Level 65[edit]

1.) Blue Dragon Bow

2.) From lvl 75 Crow Steel Bow

Bonus[edit]

Spell speed

Strong against halfhuman

Stones[edit]

Cooldown + Warrior + Sura/Ninja

PvM (Player vs Monster)[edit]
Level 0-30[edit]

1.) Daggers that is corresponding to your lvl

Stones[edit]

Monster

You have 2 Slots deathblow would be a good alternetive

Bonus[edit]

Critical chance

Peircing hit

Poison chance

Level 30-65[edit]

1.) Full Moon Sword(FMS) with avrage damage(AVG)

2.) Sword that is corresponding to your lvl

Stones[edit]

Monster + deathblow

3 Slots to use peircing would be a good alternetive

Bonus[edit]

Critical chance

Peircing hit

Poison chance

Anmerkung: I prefer in that levels to fight from horse! That will increases your attack damage and your DEX.

Level 65-70[edit]

1.) FMS with high AVG

2.) Sword

3.) Nymph Sword

Stones[edit]

Monster + deathblow

3 Slots to use

Bonus[edit]

Critical chance

Peircing hit

Poison chance

From Level 70[edit]

1.) Siamese Knifes

2.) from 75 you can also use Poisonsword with AVG

3.) from 75 you can also use Devil Wing Chakram with AVG

4.) FMS with A LOT of AVG

Stones[edit]

Monster + deathblow

3 Slots to use

Bonus[edit]

Critical chance

Peircing hit

Poison chance

Undead for Demontower

Polymorph with Archery ninjas[edit]
The Archery ninja is suitable for the high attack values from the bow
awarding to use a Polymorph marble!
So you should as soon as possible train this skill to P,
since the time during polymorhp increas each lvl!

Transformation can be used to kill bosses or to leveling!

‘Under level 30 you should not train with polymorph!’

Level 30 – 65[edit]

1.) Hornbow with AVG

2.) The bow that is corresponding to your lvl

Stones[edit]

Monster + deathblow

3 Slots to use

Bonus[edit]

Critical chance

Peircing hit

Poison chance

From Level 65[edit]

1.) Divine Apricot Bow

2.) from 75 you can use Crow Steel Bow with AVG

3.) Hornbow with high AVG

Stones[edit]

Monster + Deathblow + Penetration

Bonus[edit]

Critical chance

Peircing hit

Poison chance

Undead for Grim Reaper

Tactics for Archer ninjas[edit]
Duels[edit]
Variant 1[edit]

1.) Repetitive Shot

2.) Poison Arrow

3.) Firearrow

4.) Repetitive (if not already loaded from the first rain of arrows)

5.) Arrow Shower

Variant 2[edit]
1.) Featherwalk
2nd hope) Poison Arrow hits with Poison
3.) Running
4.) Arrow shoot
5.) Running
6.) Arrow shoot
7.) …

Levels[edit]
Variant 1[edit]
Must leveling with a military horse. You can also use the horse to break your combo, not to fly off the monsters!

Variant 2[edit]
Lure – in groups of leveling, the Archery ninja is the lurer for monsters * *
This requires a fast-shooting bow

Guide:Dagger Ninja Skillguide

Guide:Dagger Ninja Skillguide

sdfadsgds

1 The Blade-Ninja
2 Weapon Choice
3 Equipment
4 Nachteile und Vorteile des Ninjas

The Blade-Ninja[edit]
Status

As a blade ninja you have many choices and that is PVM (players vs monster) or PVP (player vs player. Your stats makes a big difference on how you level or how you fight against other players. If you want to level and decide you would want to fight on horse then you would work on maxing your STR (strength) and your VIT (vitality). This reason is because when you level your horse your stats increase. For a military horse (21 horse) your base dex on horse is set at 72. In that case if you max str and vit your base stats on horse in your mid 50’s you would have 90 vit 90 str and 72 dex.
When your reach your higher levels which is about 65+ you would be able to switch to pvp build because you will be able to have better equipment and higher HP (hitpoints). Once 65 your weapons are highly increased in damage and this is when ninjas start to get really strong in pvp.
For Pvp you would want your stats to be 90 strength and 90 dex and rest vit because your skills and normal hits would be highly increased.
Skills

As you get higher level you should notice you can raise your skills up to 20 and have a chance to master at 17. In all cases you should try to master all skills at 17 so when you get higher level you can master and improve your skills as a lower level. The 3 most important skills to master would be Ambush, rolling dagger, and fast attack. This doesn’t mean they have to be mastered in any order. The reason these 3 should be mastered first is because they all have a big area effect damage and hits all the mobs. Ambush and fast attack being the main damage dealers and rolling dagger doing good damage plus poisoning the targets. As you reach your 4th master you will have to decide between stealth and poison cloud which both is built for pvp and poison cloud being built for pvp and pvm. Poison cloud can poison many targets and hit long range but stealth increases your ambush damage.
In many cases you can use combos to kill your opponent for example stealth + ambush or knock the enemy back and use rolling dagger to hit them up to 3 times.
Military horse skills:

Military horse skills are important to have sometimes. For example arrow storm can hit up to many targets and stun them. Horse slash can get you out of tough situations if you are stuck in between mobs. Horse stump allows you to dash fast to your target and stun them in their place.
Polymorph:
The ninja is the best class for poly-morph due to the fact that the bow has the highest attack value in the game.Being in poly-morph increases are damage and allows us to kill higher level bosses in ease. If you rise your poly-morph skill then the time your poly-morphed will increase and allow you to stay poly-morphed and kill more bosses at once without having to poly-morph again.

Weapon Choice[edit]

As a Ninja you should use your weapons wisely:
Daggers
Daggers are not that strong at lower levels. They have a very low attack value till level 65. Once 65 the daggers attack values increase. Daggers are what you need to use for your skills otherwise you do much lower damage. Dagger hit very fast making up for the low attack value.For pvp you should try to get piercing on your daggers so you have a chance to do your max damage and ignore their defence. Also put a cooldown and 2 class stones in your dagger. For Pvm you should put a cooldown in it to use skills more often also a monster +4 for higher damage and a stone of deathblow to critical for double the damage.
Swords
The sword is only useful for battle horse or military horse for pvm because you have a higher damage rating and is great for killing metins and other mobs. The sword should have Cooldown, deathblow, and monster stone.
Bows:
The bow is only good for pvm. With the bow you can lure many mobs and then switch to your dagger/sword and kill the mobs. Another great advantage of the bow is it is a great tool for killing bosses by using polymorph. The bow should have a penetration stone, monster stone, and a deathblow stone.

Equipment[edit]
Rüstung:
Azuranzug – reicht auf +4 bis +6 bis Level 18. Diese kann man gleich als Speedrüssi aufheben (Hast+2 bis +4)
Scharlachroter Anzug – reicht bis lvl 34 (+6 bis +7) oder sogar bis lvl42 (+8 bis +9)
Fuchsienanzug – ist die nächste “Pflichtrüssi”; ausser man besitzt eine gute Rüssi und hat schon einen guten Schwarzwindanzug auf Lager.
Welche Rüssi man bis dahin trägt ist egal, man schafft es auch mit einem Ninjaanzug+6. Wer es eilig hat, besorgt sich +9.
Schwarzwindanzug – im High-Level-Bereich unabdingbar
Steine: 1. Stein der Hast 2. Stein des Schutzes 3. Stein des Ausweichens

Schild:
Schlachtschild – reicht auf +4 bis +6 bis Level 21 und auf +7 bis +9 bis Level 41
Fünfeckschild – auf +8 bis +9 kann man es bis Level 61 behalten
Schwarzer Rundschild – auf +6 reicht es bis Level 61
Falkenschild; Löwenkantenschild; Tigerschild, Drachenschuppenschild – bringen ab +7 deutlich mehr Def als die anderen Schilde. Ab Level 70 am besten +9 (153 Def)

Helm:
Lederkapuze – auf +4 bis +6 uppen
Kettenkapuze – kann man +7 bis +9 das ganze Metin2-Leben behalten
Stahlkapuze – bringt im Verhältnis zu den Uppkosten nicht viel. Wer es nicht lassen kann, holt sich auch hier eine +9er. DT-Schmied lässt im High-Level-Bereich grüssen.
Giftbonus auf dem Helm macht Giftwolke endgültig überflüssig

Armband:
Silberarmband – Im Low-Bereich +7 bis +8; mit guten Boni lässt es sich +9 auch im High-Bereich tragen.
Weißgoldarmband – im High +7 bis +9
Alternative:
PvM: Kristallarmband für TP-Reg (mind. +6)
PvP: Himmelstränenarmband

Ohrringe:
Ebenholzohrringe – auf +7 bis +9 die besten Ohrringe
Kristallohrringe – mit Boni und sonstigem TP-Equip eine Alternative für den schmaleren Geldbeutel

Halsketten:
Jadehalskette – im Low-Bereich tragbar
später:
PvM: Amethysthalskette wegen TP-Reg (mind. +6)
PvP: Himmelstränenhalskette wegen Durchbruch

Schuhe:
Lederstiefel – im PvM nützlich
Bronzeschuhe – wegen Giftwiderstand
Jadeschuhe – wegen EXP-Bonus
Ekstaseschuhe – im PvP wegen ZG
Phönixschuhe – im PvP und für kleine Anzahl von Monstergruppen
Feuervogelschuhe – für grosse Anzahl von Monstergruppen (z.B. Dämonenturm)

Allgemein – Boni:
PvM: TP-Reg, Krit, DSS, DEF+, Exp+ und Stark gg Monster
PvP: TP+, Zauberspeed, Krit, DB, Ausweichen, FKS, Gift, Immun, DEX und vor allem Klassendef (Halbis, Magiedef, 61er-Schilde, Schwertdef, etc)

Nachteile und Vorteile des Ninjas[edit]
Vorteile:

kann pullen

hat er 3 Waffen – daher vielseitig

hat 4 Schadens-Fertigkeiten – d.h. schnelle Duelle, ne Menge Fun (muss nicht auf Buffs aufpassen)

PvP ab dem 3. Meister sehr gut

neben dem Bogenninja die beste Verwandlungsklasse (wegen Bogen)

4 statt 3 Militärgaul-Fertigkeiten

FB-Preise sind im Gegensatz zu Kriegern gut zu bezahlen

Nachteile:

keine Buffs – daher braucht man “anständige” bis “gute” Ausrüstung um effektiv alleine zu lvln

Guide:Dragon Force Shaman Guide

Guide:Dragon Force Shaman Guide

Author:

Clydae

Dragon Shaman are one of the most versatile classes in Metin2. With offensive and defensive skills, a Dragon Shaman has many choices of gameplay. This guide will explain a Dragon Shaman’s choice of skills, popular and effective builds, and a breif explanation on what kind of equipment is valuable for any given Dragon Shaman.

Contents [hide] 

1 Skills

1.1 Lasting Fire Explained

2 Builds

2.1 The Hybrid

2.1.1 Hybrid Skills
2.1.2 Hybrid Stats

2.2 PvM

2.2.1 PvM Skills
2.2.2 PvM Stats

2.3 PvP

2.3.1 PvP Skills
2.3.2 PvP Stats

3 Equipment

3.1 Weapons

Skills
A Dragon Shaman has a choice of 6 skills to master. Her or his choice of skills will be a major factor in determining style of play. Of the six skills available, three are offensive attack skills and three are buff skills, all which can be cast on allies of the same empire.

Flying Talisman: Flying Talisman (Talisman for short) is the fastest loading offensive skill in Metin2 (tied with Healer Shamans’ Lightning Throw). It is a homing skill that chases down the opponent up to a certain range. The description can be misleading, as it states “Attack on Multiple Targets” but in reality, Flying Talisman can only hit a maximum of two targets if they are very close together when the talisman hits its target. Flying Talisman is a valuable skill for a Dragon Shaman due to its ability to lock on a target, even if it is moving. This is good for pvm for the purpose of luring mobs, and great in pvp for the task of taking down an enemy that is trying to escape.

Shooting Dragon: Shooting Dragon (Shooting for short) is a quick skill with many advantages. It is only one second longer loading time than Flying Talisman, has slightly higher damage, has splash damage, and has a chance to cause lasting fire. The skill is cast in a fixed linear path over a certain range. Splash damage means that any potential target in that line of fire recieves the full damage of the skill. Lasting fire damage is a status similar to poison, causing a fixed amount of damage over time. With these properties, Shooting Dragon is a very valuable skill for any Dragon Shaman. However, despite not homing in on its target, Shooting Dragon does require a target to cast.

Dragon’s Roar: Dragon’s Roar (Roar for short) is a Dragon Shaman’s AoE skill. AoE stands for Area of Effect, so that any target within the area (in this case a circle around the Shaman casting) receives the damage from the skill. Dragon’s Roar also carries the chance to cause lasting fire damage, and deals the highest damage out of a Dragon Shaman’s offensive skills. However, it also carries the slowest loading time- well over twice the time required for Shooting or Talisman. One very distinct advantage of Dragon’s Roar is the ability to cast without a target. While seemingly an insignificant advantage, it is useful in both pvp and pvm. For pvm especially, when dismounting a horse, the target is lost, but with Dragon’s Roar a Dragon Shaman can deal large skill damage to the surrounding mobs. In pvp this property is more specifically advantageous against fast-moving enemies who are hard to target and for dagger ninjas who try to avoid taking damage by using stealth.

Blessing: Blessing is one of the most sought-after defensive buffs when partying with a Dragon Shaman in pvm. Second only to Dragon’s Strength in demand, Blessing reduces the amount of PHYSICAL damage taken by a certain percentage (dependent entirely on the Intelligence stat of the casting shaman). I emphasize physical because Blessing does not reduce any amount of magic or skill damage taken. For this reason, Blessing is an extremely valuable skill for pvm, but not nearly as useful in pvp.

Reflect: Reflect is another defensive buff whose effectiveness has long been debated. Considering the high demand of the other two buff skills, Reflect is very rarely mastered by a Dragon Shaman unless its entire purpose is to buff. Reflect does exactly as its name suggests; it reflects a percentage of damage (again, only physical and again, dependent on INT stat of the shaman) received back at the enemy. However, it does not reduce the damage taken as Blessing does. Reflect’s effect is also diminished by the effect of Blessing. Despite the ambiguity of the skill, many people have tried out Reflect and found it very helpful.

Dragon’s Strength: Dragon’s Strength (Dragon or Dragon Str for short) is undoubtedly the most desirable buff that a Shaman can give to his or her allies. It increases the chance of critical hits (dependent entirely on the INT stat of the shaman), which is extremely useful in both pvm and pvp situations. It’s original name was simply Dragon, and it was once said that a Dragon Shaman without Dragon isn’t a Dragon Shaman at all.

Lasting Fire Explained
Lasting Fire Damage is, as mentioned before, a status ailment similar to poison. It deals a specific amount of damage 10 times over a certain period of time. Shooting Dragon and Dragon’s Roar have the same chance to cause lasting fire, and can be increased by skill level as well as Intelligence.

Builds
As with every class, there are endless possibilities on specific builds. However, this guide will generally explore the three categories of the most popular builds a Dragon Shaman may choose to follow. Often times, a Dragon Shaman will not decide on an end-game build until later on, when choosing a third or fourth master. It is not until higher levels when most Dragon Shaman decide to redistribute stats points depending on their desired build.

The Hybrid
The Hybrid build is the most common build that a Dragon Shaman is likely to follow. A Dragon Shaman with this build is most useful in pvm party play. However, the mixed skills and straightforward stats allow a hybrid Dragon Shaman to be a respectable pvp force and decent at solo pvm, with the right equipment to reinforce these scenarios. These shaman are very often fighting on foot due to their high INT stat, but with their buffs can also fight from a military or warhorse with ease.

Hybrid Skills
The basic premise of the Hybrid’s skills is simple: for the first four masters a Hybrid will have two buffs and two attack skills. The buffs are not often variable, 99% of Hybrid shaman have Dragon’s Strength and Blessing as their two buff skills. On the other hand, the two attack skills are extremely variable. Any combination of 2 attack skills can be used effectively.

Shooting Dragon and Dragon’s Roar: The most common combo. Roar for the AoE, and Shooting for the splash damage and additional fire.

Shooting Dragon and Flying Talisman: This combination of skills is all about casting speed. With the two fastest skills mastered, this build can pick off enemies quickly.

Flying Talisman and Dragon’s Roar: A rare but effective combination. In effect, it is the ultimate hybrid. Talisman is useful for luring and pvp, Roar is the large AoE and has the fire damage.

For a fifth master, Hybrids more often than not go for Flying Talisman. Though depending on what style the Dragon Shaman prefers, Reflect might be a suitable fifth master as well.

Hybrid Stats
Despite being a “Hybrid”, a Hybrid’s stats are fairly straightforward. VIT and INT are the primary stats. INT for skill damage and buff strength, VIT for survivability. At later levels, a Hybrid can sacrifice VIT points for, or simply add to either STR or DEX, depending on if they tend more towards pvm or pvp, respectively.

PvM
A pvm Dragon Shaman is very similar to a Hybrid. The biggest difference comes from the stats. Skill-wise, they are very similar, if not identical.

PvM Skills
Again, the buffs are the same as the Hybrid. Blessing and Dragon’s Strength. As for Offensive skills, a pvm shaman is more likely to go for a combination of skills that includes Dragon’s Roar due to its properties as a no-target skill and the AoE.

PvM Stats
The stats on a pvm Dragon Shaman can greatly vary. Usually, a pure pvm Dragon Shaman will sacrifice INT points to add to STR in order to increase physical damage dealt on horseback. This cripples the shaman in pvp, but makes him or her quite an effective pvm character, comparable to any other pvm class.

PvP
Successful pvp Dragon Shamans are a rare breed. It takes specific types of bonuses and equipment to be competitive. Skill-wise, however, it’s an easy decision.

PvP Skills
For the first four masters, there’s not much of a decision to make. All three attack skills and Dragon’s Strength make up a pvp Dragon Shaman’s only real option.
As the author of this guide I would like to make one point. I have seen other guides recommend that a pvp Dragon Shaman master all three attack skills FIRST. I recommend mastering Dragon’s Strength third or even second. The reason for this is that before reaching a high enough level to have four masters, having a decent level Dragon’s Strength can help a Dragon Shaman level his or herself as well as help in lower level pvp. The order for the three attack skills is highly variable and can be left to personal preference.

PvP Stats
A pvp Dragon Shaman strives for INT. INT adds to Dragon’s Strength, increases skill damage, and increases the chance of lasting fire. For that reason, a pvp Dragon Shaman should have as much INT as possible. At lower levels, full VIT is important for survivability. After level 70/75, it’s recommended that some amount of these VIT points be transferred to DEX to further increase skill damage. STR has near 0 value for Dragon Shamans in pvp.

Equipment
A Dragon Shaman’s choice in equipment can be vital to their specific build, but there are some general choices and bonuses that can be explained.

Weapons