Category Archives: MarvelHeroes
First of all you can not trade credits in this game. The trading happens between artifacts,blessings,runes etc. But usually the currency used is BLESSINGS. By that i mean HELA BLESSINGS. Ofcourse you can trade other blessings too. But you know umm there is a fact in this game. The blessings are not equal in usefullnes. So there is a chance to use fandrals and friggas too but they are mostly seen as .5 .75 helas. For others you may not find anyone to take them.
Second you will need to know some short sayings. Here they are:
pc price check
pst please send tell
wtb want to buy
wts want to sell
lf looking for
c/o current offer
pm personal message
GotK Gem of the Kursed (artifact)
GoM God of Mischeaf (recipe)
SWGN Sacred White Gorilla Necklace
Liz Lizard’s Formula
Hyde Hyde’s Formula
And the other names are usually written by their first letters like ACCoC(advanced crimson crystal of cyttorak)
Note: Taskmaster is an interesting item. It has both range and melee critical rating. So if it has one of them 400+ and other let’s say like 200ish damage rating 200+ and boss damage 5+ it is usually worth 3-5 blessings. But if it has both and good defensive stats then the price will go up to 10+
With the costume cores people usually look for the %25hp 100spirit on med-kit stat. Except the few exceptions you may sell your core to the vendor or just throw it to the ground without hesitation. And if your core only has this stat again you can do the same. There are two other main stats that makes a core valuable. They are 400 life on hit and 2sec invulnerability(no 3s invisibility is not good). If your core has all three of them you can celebrate cause you have a “trifecta”
which is worth A LOT. If it has %25 and 400 LoH it is usually priced 1b. If it has %25 and invul it is usually priced 2b. Other than that +hp +spirit +stat +melee etc adds value to your core. But it is not usually used unless it has 2 of the trifecta. 1000 def from the ARMOR event greatly adds to the value of the valued cores. I can not specify prices more cause there are too many variety.
Well probably the hardest part. Let’s start with the basics. IF YOUR INSIGNIA HAS A “USELESS” STAT VENDOR’S WILL BE MORE THAN PLEASED TO BUY THEM. Useless stats are well umm… mostly non-damage stats like regenerate xxx when pick up credits, regenerate xxx when you pick up orbs etc. Defense and dodge stats are not considered useful by the vast majority either. So we are looking for critical dmg-rat brutal dmg-rat damage damage and damage umm and HP-spirit. With the insignias not being stacked anymore most of them which are not commonly used has value too(No sell that rocket racoon insignia not that). With appropriate stats ofcourse. But if your insignia is hawkeye-piotr rasputin-valkyrie-wolverine-o’grady and things like that with again dmg oriented auras. Well with the right stats it is valued much more. If the stats are near maximum the price goes astronomical. May even go for like 7 10 GotK. So KEEP THEM.
Everyone has tons of them. Mind that before posting your ring to the trade channel. If anyone is going to buy a ring they would probably go for the ones that are better than their own. So for the beginning vendor all the rings which has any of the useless stats stated at the insignias section. Then look if your ring has HIGH ROLLS. No one would want to buy a 90crit 500hp ring. Then you can post it to the trade channel and wait for an offer. Prices depends on how bad the buyer wants it on this one. Again near max rings may go astronomical. (with the new patch and the industry patrol rings good luck selling your rings cause they are perfect)
This is a chapter i dont have much idea on and any help will be appreciated. For now i can only say these: For some heroes their unique or any other unique may not be BiS(Best in Slot). People who want high dps(damage per second) usually wear cosmic items on that slot. For example if you have a ms marvel and you want the max out your damage output, you would normally want more points in the haymaker skill. So you would want a cosmic with lots of +haymaker and other useful stats. Again there are no specific prices on these but the prices may go astronomical depending on the affixes and the rolls.
God of Mischeaf is worth 3-4b and unstoppable force is worth 1/2-1b other than that use em or trash em!! (yes trash that vice)
Thank you for anyone who read this guide. If i missed anything please let me know I will add it as soon as possible. This is a new guide so there may be lots of changes in the near future. AGAIN FEEL FREE TO CORRECT ME. Hope this was helpful see you all new traders in the game
I’m Level 60! Now What?
I’ve been seeing this question a lot lately. Once upon a time, there was a guide on what to do at Level 60, but it’s now gone (or at least hopelessly outdated). So I figured I’d put together something new to help out newer players! This guide will show you a bunch of ways you can keep improving your character after hitting max level.
But first, a couple of notes:
OMEGA POINTS: You’ve likely noticed by now that your Green XP bar has been replaced with a Blue one. When this fills up, an Omega Orb will drop (you’ve likely picked up a few already). Omega XP and Orbs are shared among all characters, and you can switch between it and the normal XP bar by right-clicking directly on the bar. You can assign Omega Points from the Powers menu (any spent will still be available for other heroes). At this stage, simply put your points into SPIN Tech. Point-for-point, SPIN Tech is the best Omega node by a significant margin.
PRESTIGE: You may also choose to “Prestige” a Hero. This will reset your level to one, give you a colored chat name, allow you to buy an “Iron Buddy” pet for credits, and give you an additional default costume (any three can be combined at the Crafter to get a random costume). The rewards are almost entirely cosmetic. If you want to go this route rather than staying at level 60, you can buy a Gourd of Prestige from Clea.
And finally, I’d just like to point out that none of this is set in stone. Feel free to skip around rather than follow my suggested order, particularly if you’d like to level some alts or grab a Team-Up (“Step 5″ in the guide below, which can really be done anytime you have Splinters or G’s). This is a just a series of suggestions, and there’s no One Right Answer. Play however you like!
STEP 1 – BECOMING LEGENDARY
Goal: Legendary Weapon, Level 60 Costume Core
Locations: Shared or Legendary Quests (No Cosmic/One-Shot Terminals)
Your first goal is to get 300 Odin Marks and a Level 10 Crafter. You’ll want to run Shared and/or Legendary Quests for Odin Marks, visible in your Mission Log (hit L). If you’ve got a lot of cash, you can reroll Legendary Quests for different ones, though this may be something to avoid until you get more credits. The key is to gather up as many Odin Marks as you can while also farming gear to donate to your Crafter (Hank Pym or Forge, depending on location).
Also keep an eye out for a Level 60 Costume Core that your Hero can use – Invulnerability or Health/Spirit on Medkit use are always good, or whatever other stats you like.
Once you’ve gotten your Crafter to Level 10 and have a Level 60 Costume Core, get your Crafter to attach your chosen Core to your Costume. Then head to Odin’s Palace and buy a Legendary Weapon with your Odin Marks. Gungnir is a good choice for nearly anyone, as is M’Kraan if you need the Health/Spirit bad enough. Check your Hero’s forum for recommendations. Just stay away from Norn Stones or the Shield and you’ll be fine.
STEP 2 – GEARING UP
Goal: Full Level 60 Uniques, Level 3+ Legendary, 200+ Odin Marks
Locations: MM/IC Patrols, Holo-Sim/X-Defense, more Shared/Legendary Quests
Now that you’ve equipped your Legendary, you’ll need XP once again. And to do the more challenging content, you’ll really need a full set of Uniques (or equivalent-strength Cosmics) and enough money for four costume affixes. You’ll also need lesser gear to donate to the Enchanter, as you’ll need to use him very soon.
Many of the challenge modes are good places to go right now, particularly Industry City Patrol, where powerful Unique rings drop. Legendary/Shared Quests are also necessary, since you’ll need 400 more Odin Marks further down the line.
STEP 3 – CRAFTING 101
Goal: 4 Offensive Costume Affixes, 3+ Enchantments, Runeword, 2+ Hela Blessings**
Locations: Avengers Tower (or any other Hub)
Once you’ve got money to spare, head to your Crafter and put one of each Offensive Costume Affix on your costume. You can only choose if it’s Offense or Defense – the actual affix itself is randomly selected. If you want a different one, you’ll need to pay to re-add that affix. I’d recommend re-rolling until all four affixes are Critical Damage, though that can wait until you have more credits to burn.
Hopefully, you’ve also got your Enchanter up to Level 7 or higher at this point, as well. In the Enchantments tab, add something useful to each slot of gear you can. At Level 11 you’ll have Health, but until then you’ll likely have to settle for Defense. At Level 15 a wide array of offensive enchantments become available, as well.
The Runewords tab allows you to add an enchantment to your Uru-forged item. At Level 7 the Enchanter should have Valkyrie’s Legacy – it’s decent for any hero and uses very common runes. It’s not the best for anyone, though, so keep an eye out for upgrades whenever the Enchanter levels up.
Last but not least, there’s a tab for Blessings, which are put on Artifacts for 100 Odin Marks apiece. Once you get the marks start Blessing items, but be aware that moving Blessings from one item to another costs 100,000 credits. When choosing a Blessing, pick Hela, as it’s the best.
STEP 4 – SPENDING SPLINTERS
Goal: Get Hero Synergies, Cybernetics affixes, and a Team-Up
Location: Adam Warlock
And here’s where all of those Eternity Splinters you’ve been gathering are going to disappear in a hurry.
Unintuitively, one of the best ways to make your hero more powerful is… to play a different hero. Each hero provides a “Synergy Bonus” to the other heroes on your roster (available on the ‘P’owers menu). So if you haven’t done so already, you’ll want to bring at least a couple of other heroes to Level 50 so that you can take advantage of their Synergies. You get a large XP bonus for each hero at Level 60 (+30% for the first, +20% for the second, etc.), so it may be worth it to max out the first couple. Cable, Squirrel Girl, Wolverine, Mr. Fantastic, and Hawkeye are popular choices, as their Synergies are very powerful on all heroes. Cyclops is also popular, since his synergy increases XP for all other heroes.
This is also a very good time to pick up a Team-Up Hero, since you can use the same one Team-Up for everyone on your roster. Team-Ups are computer-controlled allies that accompany you in combat or provide large stat buffs. Since this guide is already ridiculously long, I’ll just shamelessly plug my Team-Up Guide here.
Finally, you’ll want a pet. If you’ve Prestiged, you can buy an Iron Buddy for credits. If not, “Old Lace” is available for 400 Splinters. Even if it’s never summoned, the Cybernetics system – used by donating equipment to your pet – can provide some surprisingly large stat bonuses. If you find the donation system to be too monotonous, you can simply hit ‘K’ after a kill to automatically donate nearby greens, blues, and purples to your pet. The actual stats generated are random, so be prepared to reset them at the Crafter if you get something terrible.
Below is a list of secrets and Easter Eggs found searching through the forum / replaying the game
Please let me know if you find anymore that are not listed!
May contain Spoilers!!!
**Bob, Agent of Hydra**
-The sidekick of Deadpool, can be find in Hell’s Kitchen in the Bajillion Entertainment Office
-A random spawn that drops a lot of XP, credits and a few items when you kill him but he vanishes fast if you aren’t quick to kill him. Think of him as a treasure goblin in Diablo 3.
Additional Info (Credit to zthen and Bilbor) Hes currently removed from the game, Devs have stated that he would eventually make a comeback, eventually.
**Wonder-Man Mentions Joss Whedon**
-Speak to Wonder-Man at Avengers Tower during the Prologue, before leaving for Trouble at the Raft, and he will take about how “Whedon better put him in the sequel” – a reference to Joss Whedon, director of the Avengers movies.
-Stan Lee makes a not so surprising guest appearance as Agent Lee on the Heli-Carrier
**Confidential Bovine Sector**
-One of the random rewards from the Fortune Cards is an item which upon giving it to the crafter enables you to craft a portal to the Confidential Bovine Sector. It requires 10000 coin and medallions from The Hood, Sabertooth, Wizard, Rhino and Taskmaster. The Bovine Sector is a nod to the infamous Diablo 2 Cow World level. Just as in the Diablo 2 version, this is where you can earn some serious XP and gain some awesomely powerful end game items
**Supergroup Token (Credit to elek)**
– the Buy Price (10001 is NYC zip code which is very near Marvel HQ), and the sell/donate price of 1961 is when the Marvel brand was formed
**Shocker Daily “Throne” Terminal** (Credit to Sedesia)
– At the end of the shocker daily look for a terminal that has “thorne” writtin on it. the bottom right monitor is Mr.Belvedere, the top right is Married with children and the center monitor is eli manning after winning the Superbowl (and ruining the patriots perfect season) in 2008. I don’t think that the left two monitors are anything.
**Hawkeye’s line to Ms. Marvel** (Credit to JugheadSpock)
– ‘Carol… You look mahhhvelous’ is a line from an old SNL skit with Billy Crystal.
**President of Gazillion** (Credit to TITANIUIVI and JugheadSpock)
– In the Dinosaur Jungle. The village elder is called “Elder Bray-Vik” referencing the President of Gazillion
**Deadpool Easter Eggs**
1. Deadpool Shrine (Credit to Swashbuckler)
– In the Mutate Marsh, one of the Treasure Rooms (or Treasure Caves to be more percise) has a shrine built to Deadpool
2. Final Fantasy Battle Music (Credit to JrShoe)
– When defeating enemies he will begin an assault of the Final Fantasy ending battle music.
3. Zelda Master Swords (Credit to KelpPlankton)
– In addition to those Keyblades that Deadpool has, he also gets Master Swords, a blatant Zelda reference.
**Teenage Mutant Ninja Turtles**
-In “Morlock Underground” (chap 5) You can find four turtles around a green slime splash.This is most likely a reference to the four TMNT.
Also, the quote “a heart a heart a kingdom for a heart” is a double Easter egg reference to Shakespeare’s Richard the Third, the actual quote is “a horse a horse my kingdom for a horse”. (Credit to ssphoenix)
**Starcraft** (Credit to Gakutosamas)
– Deadpool says “Not enough Vespene Gas” when you try to use a skill with insufficient spirit
**Star Wars** (Credit to Lunarshade)
– In the sewers cinematic its said “What an interesting smell you have discovered” It’s the same line Han said to Leia in the trash compactor scene in Star Wars.
As a dear friend of my friend just started MH, I thought to all the beginners who aren’t especially into RPGs (as Hack & Slash are a variant of) so I’ll explain with more generic words.
1) The tanks
In RPGs (Role playing game), tanks are very solid characters with something to provoke the ennemies and lure them in order to them them and avoiding their allies to be attacked. These mechanics are often of two types: the cover system and the provoke system.
In MH, Tanks are easily recognizable in their skill trees with the second one system: the taunts. Note well that they don’t work against bosses and in raid, but will allow you to lure tons of mobs in open map and in group. They aren’t the characters that do the most damage, but that doesn’t man that their damages are bad,
Example of tanks: Luke Cage, Captain America, Rogue, Miss Marvel, Emma Frost (diamond form), Spiderman, Deadpool
2) Heavy fighters
Often called “off-tanks” or “DPS tankys” in RPGs, they’re strong,solid and most of people often make the mistake of thinking they’re tanks, but they’re not. Some of them are described as OP (for overpowered) because they’re so solid that they can toy with their health like Ghost rider and Venom.
Examples: Venom, Ghost rider, Silver Surfer, Thor
3) Light fighters
Light fighters are quite difficult to play in my opinion: they’re not as solid as heavy fighters and they haven’t stealth like assassins. But they kick [REDACTED]! Many of them have of the most impressive damage and can tear apart a boss in 1vs1. However, they must be played very carefully as one mistake can kill them!
Examples: Daredevil, Wolverine, Moon Knight, Taskmaster
Assassins are a classic type of character in RPGs: they have stealth, fragile, have awesome burst allowing them to dispach specific targets in a few seconds and have often Dots (poison/bleed) and hard crow control (stun, silence…)
In MH, Assassins have all stealth, it can be a gadget because the character can be like a light fighter (X-23), a heavy fighter (Psylocke) or even hybrid range (Winter soldier). Their stealth can litterally be stronger than being tanky allowing you to avoid crapton of ennemies and attacks.
Examples: Winter soldier, Psylocke, Nightcrawler, Black Panther, Black Widow,
In RPGs, Range damage dealer are often archers, a subtype of Rogues.
In MH, Range just prove that you strike 100% of the time with often some little tools for melee but you can’t go full melee at all. Plus, Range does not necessary means you’re extremely fragile, some can be more solid that light fighters and casters. Some have also minions or tools to take their aggro while they strike.
Examples: Star Lord, Rocket Racoon, Hawkeye, Cable, Iron man
In RPGs, Casters are Mages, this can go from the classic of “black mage” (very offensive and squishy) to “blue mage” (jack-of-all-trades) to “red mage” (with damages over time and crow control) to “white mage” (generally healers that can strike quite hard when well played)
NB:I’m a RPG fan, so Final Fantasy Players, do NOT say that White mages don’t hurt, they excel in killing zombies and they often have a high level white spell that strikes hard
In MH, casters are often those who use mental or energy powers to deal massive area damage, damage over time and can even control the battlefield. Like range characters that doesn’t mean they’re all fragiles: Scarlet Witch and Phenix heal quite well, Strange can have illusion to draw aggro, Loki has 6 durability and have illusions ect…
Examples: Storm, Phenix, Scarlet Witch, Loki, Dr Strange, Human torch
So who whould you pick? Choose well as your 400 Eternity splinters represent a lot of time ^^
Before I go any further this was only tested in terminals. Given the raid doesn’t exactly push a ton of damage to one direct target we feel tanking in the raid, at least green difficulty, may not be necessary, but it may help you control boss movements and patterns, and fire giants, and extra enemies in the raid.
With this said, please keep in mind taunts from “others” such as Lil’deadpool, Dr strange’s “clones” that taunt, and hawkeyes shrieking arrow will 100% negate the idea of this system. This system and theory only exists for heroes that physically use a taunt power to grant aggro to themselves and forcing the enemies to attack them and nothing else, but the hero they are currently playing.
The threat system in marvel heroes is actually one alot of us may be familiar with. Having years of WoW experience I can say that it relates to it from the research I’ve done in the past day. I will continue to do research on this. This was experienced with only green/red terminals in the 20-24 bracket. We will be conducting tests at 60 over the course of the next 48 hours and hopefully we’ll have more accurate results for cosmic and perhaps raid bosses.
I will give a brief overview of how the threat system worked when we were analyzing it. Intial aggro would be a great amount. So when Colossus walks into Doc oc’s boss room, Colossus will have the intial aggro assuming he was the first to walk in. Hulk follows him in, but does not gain any intial aggro and assuming Hulk is at full health Hulk will generate 0 aggro until an action is taken.
Once combat has started and intial aggro has been distributed correctly, the fight will start as normal. Lets assume Doc oc has the moloid affix, he will spawn moloids around him randomly. This aggro is in a priority system such as; nearest target > damage/healing/health regen =< Taunt. Meaning that they will migrate towards their nearest enemy target first, and if any damage is done to them and they still live they will then migrate to that target, this is true for also any healing and/or health regen done.
This last part will have alot of heads turning away now, or completely throwing this aside as if I’m out of my mind. We actually spent a good 5-10 minutes analyzing making sure this actually works. With Hulk we had him activate his regen health ability and while Colossus was doing nothing and hulk was doing nothing, while Doc oc was targetting Colossus, after awhile he then switched back to hulk. To confirm further we had Colossus throw a couple big hits (non sig) on Doc oc to draw aggro back to him, continuing to let Hulk regen health, and letting both sit idle while this happens, aggro is then drawn back to Hulk. Thus either by extremely random coincidence or thus proving the theory.
Outside of intial aggro and regen you can obviously generate threat by damaging the boss. We do not know if certain types of abilities have additional threat modifiers, such as area abilities may generate less threat than single/cone abilities. We also will be testing how summons affect aggro. We had a little run in with captain america’s invader’s photograph summoning human torch and cosmic affix summoning n’gaari demon, neither of which we were able to draw aggro off by taunt generation or any other means. Human torch died fairly quickly, the n’gaari demon took a decent amount of damage. We do not know for sure if the n’gaari demon taunts or if theres some special circumstance where enemies are drawn to attack them over players.
Now that intial aggro and how aggro is generated is discussed, at least the basics, lets talk about taunt. Taunt is a very widely skeptical ability category that alot believe does not work. I really wanted to believe this ability worked, and it does, but not the way we think it does or are used to from previous games or experiences we’ve had. Taunt from our tests came to believe that taunt is not a snap-threat stealing ability like we’re used to. When you get a moment, look at your taunt abilities again. If you notice something, these taunt abilities have a ‘taunt’ duration. Let me give a list of Rank 1 taunt duration lengths so we can get a straight idea for reference, I’m sorry if I miss any heroes here.
Captain America – 3 seconds
Colossus – 5 seconds
Emma Frost – 4 seconds (not your pet taunt, glittering lure to be exact)
Hulk – 4 seconds
Luke Cage – 5 seconds
Ms Marvel – 5 seconds
Spider-Man – 5 seconds
Thing – 5 seconds (Both taunts)
So now that we have that out of the way, what does this all mean? We noticed that you do yes, gain a small amount of threat from using a taunt. We don’t know how much in a % wise, but its smaller than what you deal in damage, to put it in perspective, if your terminal group is spamming damaging abilities and you’re spamming taunt, you aren’t going to win aggro.
So enough stalling WHAT DOES THE TAUNT DURATION REALLY DO??! Well I’ll tell you. Taunt duration to our knowledge after much testing is a time when all your threat generating actions are increased. By how much? We don’t know.
Lets create an example situation. So ignoring moloid affix on Doc Oc previously, colossus still has intial aggro, but what if Hulk wants aggro? Colossus and Hulk are beating on Doc Oc at this point, Hulk will use his taunt. At rank 1, Hulk now has 4 seconds of threat increase. Again, we don’t know how much. At this point through 1 or 2 taunt durations, assuming both colossus and hulk are equaling out near in DPS on Doc Oc, Hulk should now have threat, at this point Hulks threat will be near Colossus’s, but higher. We don’t know if there is a certain pull aggro threshold that needs to be met, so I’m sorry I can’t answer that. Now theres a couple ways to see how long your taunt is on the enemy for and whether you have aggro besides just guessing or knowing whether you’re being targeted. The first way is using your taunt. When you do so visually, a couple things will happen.
A) The boss will now have a red “circle” in the middle of it. It looks different than vulnerability. Vulnerability also looks similar to the red/white dot in the middle, but the vulnerability dot is much bigger and has more white in it.
This image has been resized to fit in the page. Click to enlarge.
B) The boss will not have a red “color” in the middle of it, this means the boss cannot be taunted or you already have aggro on it. Otherwise, pay attention or understand you can’t hold aggro on the boss.
From all of this I’m not recommending you max taunt unless you feel it would be a QoL to help tank in your groups, but just understand, that each rank does give a duration to it and sometimes extra effects.
So in all of this, what does this mean?
This means tanking has a place in marvel heroes.
Where does it have a place though?
This I cannot answer for you. Raids right now seem to be super focused on DPS, which tanks don’t always pull immense amounts of. There may be niche times where perhaps a colossus who builds pure defensive can get some bonuses out of it, but beyond that, currently its just green raids (assuming you can get carried) if its even necessary, or terminals.
Hopefully gazillion sees this, and whether or not they intended the system to be this way or not, this is how we’ve found it works. Whether or not they break it next patch, change it, announce it, or make tanking a real viable thing in end game PvE for this game, we don’t know. we can only hope that a tank can be something in this game. I know when I first started playing back in july 2013 my starting hero choice was thing. When I found out I can have a taunt, that was my goal, just taunt and keep enemies off my allies, even if they were random people I never knew.
If you have any questions, suggestions, corrections that need to be made, please feel free. If you have an extra insight to give, please feel free. Hopefully this will open an option to those who were curious about it for days, months, or this past year. I hope I’ve helped someone, but hopefully more than that.
Please respectfully understand that before you knock this, try it. I was skeptical at first, but it had outstanding results for what I’ve been expecting. Its a different system, but it does work. And we will be doing further tests as I’ve said in the coming days/weeks. If anything changes, we find it just doesn’t work, or that I’m just crazy, this thread will be the first to know.
Thank you for taking the time to read this.
Additional Important Notes
~ We have not tested this with the artifact that gives you the taunt ability, (Hellfang of Zarathos). We plan to test this at some point, but not until testing is done with heroes who have default taunt abilities
~ Rocket racoons summons, including turrets draw aggro, what seems to be almost untauntable aggro. Will continue doing testing on this periodically. Not being able to taunt them isn’t the end of the world, as they have a great amount of health, but some heroes like thing & captain america and colossus rely on getting hit for extra damage/spirit in-take. If I find a way around this or find that this is not true, I will report back.
~ 08/30/2014 ~ Added bosses in which you can control threat. List is not complete, and mostly untested. Testing will occur at level 60 for the most part.
~ 8/30/2014 ~ Added midtown manhattan list of tauntable bosses
~ 8/30/2014 ~ Added rocket racoon summon notes under additional important notes. Worth reading. AKA, tanks in this game will hate RR
~ 11/07/2014 ~ Added some cosmic terminal lists to successful testing.
Credits, Thanks, and Hugs
@Traoth ~ For helping start this project and hopefully will continue to assist with it.
@Vangarrot ~ Current assister/tester with the project.