Category Archives: ELSWORD

Elsword: Choosing Your Character Guide by Lenne

9/30/13 – Updated to guide to be most updated version as placed on NA Elsword forums. Ara and Elesis added.

**Click the spoiler tags to view the guide. If you do not see spoiler tags for some reason, then you may have an issue with your web browser.

“Choosing Your Character” Guide

by Lenne

Questions:

Q. What is the purpose of this guide?

A. This character is mainly directed at new players who have trouble choosing which character to play.

By reading this guide, you will be able to find out the basics of the character: their story, specialty, difficulty to play, and future job advancements.

This guide will consist mostly of basic information. For in-depth information of a character’s job, there are specific job guides placed in the Character and Skills forum section. Refer to the Official Guide Archives to find them; you can find them in specific character sections or you can click on the links at the bottom of each section within this guide.

Q. How difficult is the character?

A. There will be a difficulty scale listed in stars (☆). ☆ is the easy, the max of ☆☆☆☆☆ being difficult.

This difficulty scale is based on how flexible the character is, in terms of damage output, survivability, and ease of attack/movement control.

Q. What is a “B-Slot?” Is it important to have one?

A. A “B-Slot” is the second set of skills in your skill menu. At first you have the A-Slot, allowing you to have 4 skills. With the additional B-Slot, you can have access to 8 skills. A B-Slot is acquired through the Item Mall (cash shop); 450 K-Ching ($4.50) for a 30-day slot and 900 K-Ching ($9) for a permanent one.

Many players argue that some classes are not easy to play without a B-Slot, stating that certain classes “need” it. This is because those certain classes have to have as many of the skills they have access to in order to be efficient and flexible for any situation in the game.

It is not required that you have a B-Slot; in fact, some players have lived well through the game with just only 4 skills. However, for a full fun experience, it is suggested that you get a B-Slot for any character you have, if you can afford it of course.

Q. What does “Imperal, Rebellious, and Transform” mean?

A. These refer to canon paths. It is just a fun fact and will not affect your gameplay in anyway.

There are 3 class branches, each with names: Imperial, Rebellious, and Transform. Imperial refers to the character staying on the “traditional” path of the game, giving a feel of elegance. Rebellious implies that the character has chosen a different path that is unlike traditional ideas, usually meaning a dark and untamed personality of the character. Transform, the newer branch, refers to “transforming” the character into a completely new idea exotic and unimagined, hence new kinds of powers unlike either Imperial or Rebellious. (Minor note: 2nd jobs of Transform classes are also referred as Transform Evolution or Transform Max.)

Q. What if I still can’t choose a character right for me?

A. Then I have no help there at all. Try a lottery drawing.

Q. I see the some classes/abilities “CURRENTLY NOT AVAILABLE IN NORTH AMERICA“. Does that mean we won’t get them? They look so cool though!

A. We will get them. Do not worry, but what you must NOT do is ask everyone on the forums. No one knows exactly when the rest of the classes/abilities will arrive.

So, let’s start the guide!

Elsword, the Knight

Spoiler!
Spoiler!

Eve – Code Architecture and Code Empress Guide

Eve – Code Architecture and Code Empress Guide

by Lenne

Important Notes:

– This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.

– Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me.

What to expect from this guide:

  • The Basics of Eve
  • Skills, and which to get for your preferences
  • Helpful Tips
  • Skills and Combo Extras (More Tips)
This guide will not only focus on how to use Eve well, but will help you become skilled with Code Architecture and eventually Code Empress.

Sections:

1: Eve: Another Code
– 1.1 Information
– 1.2 Basic Attacks and Sequences
– 1.3 Another Code’s Skills

2: Eve: Code Architecture
– 2.1 Information
– 2.2 Additional Basic Attacks and Sequences
– 2.3 Code Architecture’s Skills

3: Eve: Code Empress
– 3.1 Information
– 3.2 Even More Basic Attacks and Sequences
– 3.3 Code Empress’ Skills

4: Extras
– 4.1 Tips and Special Tricks
– 4.2 Combo Videos
– 4.3 Skill Build Help
– 4.4 Equipment Recommendations

1: Eve: Another Code

1.1 Who is Eve?

In the land of Elrios, there was a kingdom that excelled in all areas of technology, called Nasod. They were a powerful nation and caused no threat to the humans. However, with the El Stone’s power gradually weakening, the nation of Nasod soon lost power, others turning corrupt. To prevent this catastrophe, Eve, the Queen of Nasod, went into a hibernating device to keep herself alive. Years passed, and Eve woke up as soon as the El Stone fragments entered her preservation unit, recovering her from her deep sleep. Unfortunately, the survivors of Nasod all turned corrupt, others destroyed by Elsword, with the humans trying to fight back.

Still, Eve had not given up hope on the revival of her kingdom. In order to regain her strength, she decided the best choice was to embark on the road with Elsword and his gang. After years of slumber, for the first time a boy saying that they wanted to be her friend truly touched her heart.

Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon robots from her Kingdom to aid her in her battle whenever she wishes. Eve also uses Nasod Gears that can transform into all sorts of weapons to defend herself in battle, ranging from spears to explosives.

1.2 Basic Attacks and Sequences

You must first know that Z and X are the basic keys for every character. For Eve, Z is the sequence for the bashing of her Nasod gears. Using X will have Eve summon “electronballs”, slow, but powerful balls of electricity.

Z – A simple Nasod gear strike.
ZZ – Two Nasod gear strikes.
ZZZ – Three consecutive strikes. Can be canceled by dashing, allowing infinite combos.
ZZZZ – Three strikes, and then a finishing spinning attack that goes a bit further. Knocks enemies down.

ZZZX – Three gear strikes, then Eve follows with a slap. Infinite combo is possible with a good amount of attack speed.

ZZZvZ – Three gear strikes, then Eve will launch the enemy upwards.

X – Release an electronball costing 15 MP. Does two hits.
XX – Release two consecutive electronballs.
XXX – Release two electronballs then a electric triangle that costs 10 MP.

XX>X – Release two electronballs and then push Nasod gears horizontally to attack enemies. Can be done without releasing electronballs.
XXvX – Release two electronballs and then push Nasod gears vertically to attack enemies. Can be done without releasing electronballs.

>>Z – Turn Nasod gear into a spear and pierce ahead. Pushes and knocks enemy down.
>>X – Dash and fire an electronball into the sky that sends the enemy upwards.

^Z – Jump and send Nasod gears diagonally down to strike.
^X – Jump and send Nasod gears to spin around you, attacking enemies in range.

>>^ZZZ – Dash and jump to do a three strike combo that ends with knocking the enemy down.

>>^X – Dash and jump and fire an electronball straight ahead.

1.3 Another Code’s Skills

What are Skills? Skills are attacks that enhance your character’s game play. For Eve, she uses many skills involving the summoning of Nasod robots at her command, and in the future, commanding two strong and highly loyal robots that stay by Eve’s side.

Note there are different types of skills: Active, Special Active, Passive, and Buff skills.

Active – Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.

Special Active – Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.

Passive – Skills that upgrade the character, permanently. Passive skills are never added to quick slots.

Buffs – Buffs are skills that upgrade the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and are timed.

Now, please remember the following terms:

PvE – Stands for “Player vs Environment.” This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeons rather than PvP, then you are a PvE build.

PvP – Stands for “Player vs Player.” This term is obvious, but just in case, this term is used for mainly if you prefer to PvP than do dungeons.

Hybrid – This term is a combination of both PvE and PvP.

It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I’ll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.

If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Eve’s CA and CEp skill tree.

Skill Simulator CA/CE

All right, let’s start!

(0) Row 1:

Basic Magic Defense Training – Increase magical defense.
Basic knowledge of skill tree is to never skip your passives.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Illusion Strike – Summon 8 gears to simultaneously strike.
Decent starter skill. However, it’s not that good at all. Leave this at Level 1, you don’t need any levels further.
PvE – 1/5
PvP – 1/5
Hybrid – 1/5

Cloaking – Turn invisible for a period of time.
A favorite skill of mine, but it has less use. There isn’t much use in dungeons. In PvP, however, a special thing about Cloaking is that it gives a Super Armor effect as Eve waves her arms downward, so you can use this skill as a sort of counterattack. Also, it can be fun, but just be careful if you decide to use Cloaking in PvP against other Eve players. Eve created the cloaking herself, so other Eve players will be able to see you, while the others will only see an invisible figure if they have sharp eyes. Chat boxes and status effects (bleed, poison, burn, etc.) will affect cloaking, so don’t talk or don’t get hit so carelessly.
Skill Note: Waiting Alone – Give 10 MP regeneration speed per second during the effects of Cloaking, but increase the cooldown to 10 seconds. -Obtained from a rare monster drop.
A useful skill note for lovers of Cloaking. The regeneration effect gives a nice boost.
PvE – 1/1
PvP – 1/1
Hybrid – 1/1

(5) Row 2:

Basic Physical Defense Training – Increase physical defense.
Basic knowledge of skill tree is to never skip your passives. Not only that, but it’s pre-requisite for physical attack training, and Code Empress depends half of the time on physical attack.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Dimension Link – Summon a Nasod scout by your side.
One of Eve’s fun summoning skills. You summon a Nasod scout monster and it will attack enemies on its sight, even stun them. In dungeons, this has very little use. However, in PvP, it is good to have 1 point. Basically, while you’re in a combo, Nasod scout will be with you (if you summoned before you are comboed). It will either stun the opponent, or get combo’ed with you and when it’s destroyed, it explodes and stops your opponent! Or, your Nasod Scout can do one of its three attacks (close-range electric laser, electronball, jump attack) to stop your opponent. Because of how useful it can be, you can max it, but only for PvP uses.
Skill Note: Continuous Summoned Attacks – The Nasod Scout no longer knocks down when summoned and its attacks will have less knock-down ratio, and cooldown is increased by 5 seconds. -Obtained from Toma in Bethma.
This skill note leans towards PvP use. For those that love using the Nasod Scout as additional damage in your combos, this will allow you to continue your combos while adding some nice damage with the scout along the way.
PvE – 0/5
PvP – 0/5 or 1/5 or 5/5
Hybrid – 0/5 or 1/5 or 5/5

(10) Row 3:

Basic Magic Training – Increase magic attack. Prerequisite: Basic Magic Defense Training
Basic knowledge of skill tree is to…you know.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Illusion Stinger – Transform gears into a powerful spear, leaving a trail of electron pulses.
Very powerful skill. This is one of Eve’s best skills for her low level. It’s very effective on large enemies, which includes most mini-bosses and some bosses, due to all hits hitting them. It is also great on mobs. However, it is bad against small enemies like Raven in 4-1, so don’t depend on it too often. If you knockdown the bosses so that they lie down sideways, you can do absolutely more damage if you’re quick enough.
Skill Note: Modified Chaos Engine – Reduces MP consumption by 20 and reduces range of the explosions by 20%. -Obtained from a rare monster drop.
This skill note is very useful. It becomes easier to deal its maximum hits, and you get reduced MP cost. Take for lovers of Illusion Stinger, which is one of Another Code’s best skills.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

(15) Row 4:

Aura Magic Accelerator – Increase the magical attack of allies in range and yourself.
This skill is dependable, because you won’t be Code Nemesis or dependent on magic attack often. Still, Code Empress still uses high magical attack, so if you want to buff yourself, feel free to do so.
PvE – 0/5 ~ 5/5
PvP – 0/5 ~ 5/5
Hybrid – 0/5 ~ 5/5

Basic Strength Training – Increase physical attack damage. Prerequisite: Basic Physical Defense Training
Basic knowledge is…you get the point.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Dimension Link Blader – Summon a Nasod Blader to slash enemies several times, then fire a beam. Prerequisite : Mastered Dimension Link
Another summoning skill. Nasod Blader (think the 2nd boss of Cargo Airship) comes and does a combo of slashes, and finishes off with the laser. Cool, but mediocre damage. Not ever recommended to take, in fact, I urge you to never take this skill at all.
PvE – 0/5
PvP – 0/5
Hybrid – 0/5

(20) Row 5:

Aura Shield Accelerator – Increase the defense of allies in range and yourself.
Defense boost is useless, especially since you aren’t a future Code Nemesis.
PvE – 0/5
PvP – 0/5
Hybrid – 0/5

(25) Row 6:

Aura Power Accelerator – Increase physical attack power of allies in range and yourself.
This is a good buff. Since Code Architecture/Empress uses physical attack, it would be nice to have this along. B Slot is recommended though, if you can. It’ll be nice for your early levels though.
PvE – 0/5 ~ 5/5
PvP – 0/5 ~ 5/5
Hybrid – 0/5 ~ 5/5

Cloaking Study – Increase the amount of time Cloaking is activated.
More time to be invisible is good, but this passive really does not give a significant boost. At max Lv3, it’s just an increase of 1.5 seconds, totaling your invisibility time to 4.5 seconds. Decent amount but it’s not very significant. If you decide to skill note Cloaking and use it often, you may as well add to this passive.
PvE – 0/3
PvP – 0/3 or 3/3
Hybrid – 0/3 or 3/3

(30) Row 7:

Generate Blackhole – Generate a black hole to pull enemies in, then trigger it to explode dealing extreme magic damage.
I like this skill, because it is like Rena’s Wind Wall, except it’s shorter in duration but much stronger absorb effect. This skill is your mob gathering, and it’s good to do in PvP where you can absorb the opponent and let team mates do some extra hits. As for dungeons, well, as said before, you gather mobs. Not only that, in awakening, enemies stuck in the black hole will become repeatedly damaged before the explosion. This drastically decreases the explosion damage but if you can do all hits, it’ll do more than the normal version. Other than damage, you can do some fun glitches with this skill. Either take this skill, the mob gatherer, or the next skill, the powerful field clearer.
Skill Note: Black Hole Ver.4.0 – Increases suction range of the black hole by 30% and increases the damage by 10%. -Obtained from a rare monster drop.
A very useful skill note, and because Generate Blackhole is an amazing skill, I really recommend this skill note if you have the spare room.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

Dimension Link Guardian – Summon Guardian to fire waves in both directions, dealing continuous hits of magic damage.
A powerful, fast damaging skill, you could say this is Rena’s Phoenix Strike, only you can hit both horizontal directions. Just like Illusion Stinger, it’s mediocre on small enemies, but it can clear mobs, and it is especially great on wide-sized bosses.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

(35) Row 8:

Energy Conversion – Convert HP into MP.
This skill is only good for Code Nemesis. You can still use it, but it’s rarely used by Code Empress. Mainly because Code Architecture gets a passive that increases maximum MP to 400. I recommend not getting it, but if you skipped the accelerators or need to spend 3 SP, feel free to invest here.
Skill Note: Bogus Contract – 30% Chance of not taking up HP when skill is used, but increases cooldown to 8 seconds. -Obtained from Camilla, the PvP NPC.
Energy Conversion takes a small chunk of your HP, and sometimes you need that chunk. For lovers of Energy Conversion, this really helps. Although a 30% chance is low, so be careful.
PvE – 0/3 or 3/3
PvP – 0/3 or 3/3
Hybrid – 0/3 or 3/3

And that’s all of Eve’s beginner job skills. When you’ve reached Level 15, you can begin the job advancement pre-quest:

1. Defeat William Phoru twice at 2-4 on any difficulty.
2. Collect 1 Runic Power Crystal from Kira-Kira (Mini-boss) at 2-1 on Very Hard mode.
3. Clear 2-2 on Hard mode or higher with at least a B rank.
4. Speak to Echo, the alchemist of Elder.

And after that, you have two quests to choose from: Code Exotic and Code Architecture. Obviously, you should have chosen Code Architecture.

1. Collect 4 Cave Melons from Bats at 2-2 on any difficulty. (Shortcut: Enter 2-2, kill first bats, exit, and repeat)
2. Collect 2 Blade Tonfas from Little Soldiers at 2-3 on any difficulty. (Shortcut: Enter 2-3, kill first soldiers, exit and repeat)
3. Collect 1 Manual Etiquette from Wally’s Guardian at 2-5 on Hard mode or higher.
4. Clear 2-5 on Very Hard mode within 15 minutes.

After you have finished, you are now Code Architecture, a new code of Eve that commands Oberon, the Guardian of Nasod!

Chung – Shooting Guardian and Deadly Chaser Guide

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Chung – Shooting Guardian and Deadly Chaser Guide

by Lenne

Important Notes:

– This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.

– Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me.

What to expect from this guide:

[*]The Basics of Chung
[*]Skills, and which to get for your preferences
[*]Helpful Tips

This guide will not only focus on how to use Chung well, but will help you become skilled with the Shooting Guardian path and eventually becoming a Deadly Chaser.

Sections:

1: Chung Seiker: Guardian of Hamel
– 1.1 Information
– 1.2 Basic Attacks and Sequences
– 1.3 Ammunition and Berserk Mode
– 1.4 The Guardian’s Skills

2: Chung Seiker, the Shooting Guardian
– 2.1 Information
– 2.2 Additional Basic Attacks and Sequences
– 2.3 Shooting Guardian’s Skills

3: Tracker of Death: Deadly Chaser
– 3.1 Information
– 3.2 Additional Basic Attacks and Sequences
– 3.3 Deadly Chaser’s Skills

4: Extras
– 4.1 Tips and Special Tricks
– 4.2 Skill Build Help
– 4.3 Equipment Recommendations

1: Chung Seiker: Guardian of Hamel

1.1 Who is Chung Seiker?

Members of the Seiker family are known protectors of Hamel City, the capital of Senace Kingdom. It is to this name that Chung was born. Widely known as Prince Seiker, Chung was trained for combat from his early years. When Senace Kingdom came under attack, his father devoted himself to defending it. Unfortunately, the demon possessed him, causing him to lose all control of his own body, and the noble fighter unwittingly came to lead the enemies to attack Hamel. The Prince tried to hold his father to try and stop him, but got seriously wounded by him.

With the help of Elsword and his friends, Chung escapes the battlefield and is on the way to recovering from his wounds. Meanwhile, most parts of Senace are now occupied by the demons. He then decides to leave Hamel to the Red Knights and go with Elsword to train and become stronger than ever. He swears to himself that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.

Chung looks weak, even compared to Eve, and is often mistaken as a girl. But Chung has the strength and power to easily wield his cannon skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses “ammo” which can be fired from his cannon after reloading. He can also “transform” into a special armor in awakening mode which gives him infinite ammo.

1.2 Basic Attacks and Sequences

You must first know that Z and X are the basic keys for every character. For Chung, Z attacks are continuous strikes and pummels with his Destroyer. X attacks are also close-up cannon strikes, however, they can be chained to loading a powerful cannonball to fire at the enemy.

Z – A quick swing to the left.
ZZ – A quick swing left then right.
ZZZ – Three quick swings. Easily canceled by walking or dashing, leading to easy combo chaining.
ZZZZ – Three quick swings followed by a powerful swing that knocks the enemy away.

ZZZX – Three swings, then take aim and fire all cannonballs at the enemy in front.

ZZvZ – Two quick swings, then slam the enemy with the Destroyer in a vertical fashion, knocking the enemy up and also reloading a cannonball.
ZZvZZ Two quick swings, then slam the enemy with the Destroyer to load a cannonball, then follow with another swing that knocks the enemy away.

X – Swing the Destroyer downward.
XX – Swing then flip the Destroyer to strike again, reloading a cannonball.
XXX – Swing twice and then use the loaded cannonball to shoot at the enemy.

XXZ – Swing twice, then charge with the Destroyer and drag the enemy.
XXZX – Swing twice, charge forward, then fire all loaded cannonballs at the enemy.

>>Z – Dash forward and swing upward, knocking the enemy up and away.
>>X – Dash past the enemy and deal an initial hit with the Destroyer, then fire a cannonball that knocks down.

^Z – Jump and swing downwards.
^X – Jump and swing while spinning.

>>^ZZ – Dash and jump to do a cannon strike, then slam the enemy down and detonate a cannonball.

>>^X – Dash and blast the enemy below with a cannonball to knock it down while also propelling yourself upwards. Can follow up with a basic air swing of Z or X.

>>^v – Dash and jump, then crash down to knock up all nearby enemies.

1.3 Ammunition and Berserk Mode

When playing in dungeons or PvP, have you ever noticed the little blue bar under your health and mana bar, right next to your skill slots? That little thing is a vital tool for Chung. It is his ammunition supply.

Ammunition, Ammo, Cannonballs, probably the most notable and interesting aspect of Chung is his Ammunition Supply. Nearly all of Chung’s skills rely on his ammo. Skills such as Detonation or Lunatic Blow can use up all of Chung’s ammunition, but at a good price, considering that the amount of power for these skills, is multiplied by how many cannonballs Chung currently has. Other skills such as Aiming Shot or Steel Edge uses only one. Some skills though, like Iron Howling or Dual Buster don’t use any ammunition at all. But that doesn’t necessarily mean they’re bad, they’re for other situations. In fact, skills aren’t the only things that uses up Chung’s ammo, many of his X attacks use them too! In order to reload for your ammo, just stand still, and Chung will set down his cannon and quickly add more cannonballs. You can also reload by using certain moves. It should also be known that Shooting Guardian has a very useful passive that will double his ammunition count. If you do not have any ammunition, you will not be able to use any skills that require cannonballs. Therefore, it should be heavily recommended that you always carry at least 1 or 2 rounds of ammunition just in case at all times.

Berserk Mode

Like all characters, Chung also has his own Awakening Beads. But his awakening function sets him apart. His 3rd awakening bead at first glance, looks like its locked, with chains covering it. The way to unlock it is just like unlocking other awakening beads, getting enough hits. The main reason it looks different is to show you that your Berserk Mode is ready and fully functional. It should be known, however, that Chung cannot reach his Berserk Mode if he has 2 or less beads filled. Having 2 or less beads filled will only have him reach a normal awakening mode just like the other characters, with the exception of his armor and ammunition supply.

When activating awakening with all 3 beads filled, you will see that Chung gains a helm. This is proof that Berserk Mode is activated. In Berserk Mode, not only does Chung gain a slight boost in his attack strength and skills, but more importantly, Chung gains Unlimited Ammunition. This means that he has limitless ammo. Skills that normally use one or two, or even all your cannonball supply don’t effect your ammunition count. Therefore, you can spam all of your powerful skills that require cannonballs, but just be sure to keep an eye on your mana. However, it is wise to use his Awakening Mode only at desperate times or when getting prepared for a boss battle. It will take a while for you to achieve Chung’s Berserk Mode again, and his form only lasts for 90 seconds without any awakening time modifiers.

1.4 The Guardian’s Skills

What are Skills? Skills are attacks that enhance your character’s game play. For Chung, he pummels his enemies to nothing with his weapon, the Destroyer, or, he fires loaded cannonballs that create devastating explosions.

Note there are different types of skills: Active, Special Active, Passive, and Buff skills.

Active – Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.

Special Active – Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.

Passive – Skills that upgrade the character, permanently. Passive skills are never added to quick slots.

Buffs – Buffs are skills that upgrade the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and are timed.

Now, please remember the following terms:

PvE – This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeon rather than PvP, then you are a PvE build.

PvP – This term is obvious, but just in case, this term is used for mainly if you prefer to PvP than do dungeons.

Hybrid – This term is a combination of both PvE and PvP.

It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I’ll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.

If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Chung’s SG and DC skill tree.

Skill Simulator SG/DC

All right, let’s start!

(0) Row 1:

Basic Physical Defense Training – Increase base physical defense.
Basic knowledge of the skill tree is to never skip your passives.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Brutal Swing – Dash forward and push the target, then brutally swing, knocking the target away with the Destroyer.
Chung’s starter skill, and it looks powerful because the force of the swing feels ‘brutal’, as the name implies. However, even at max level, this is a very weak skill and not worth getting.
PvE – 1/5
PvP – 1/5
Hybrid – 1/5

Reload – Swing the Destroyer upward and reload a cannonball.
This is a good skill to have. The upward swing does nice damage, so it adds to your combos while also reloading a cannonball.
*Skill Note: Opportunity Chance – Grant a 50% chance to reload an extra cannonball. -Obtained from a rare monster drop.
Get if you love using Reload.
PvE – 1/1
PvP – 1/1
Hybrid – 1/1

(5) Row 2:

Basic Magic Defense Training – Increase base magic defense.
Basic knowledge of skill tree is to never skip your passives.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Scare Chase – Slam the Destroyer down to reload a cannonball, then use it to fire a missile that targets the nearest enemy, dealing an initial hit and exploding.
A simple skill that is also powerful at the same time. This skill is also useful for flying enemies, like the wyverns in Velder. You don’t even need to have a cannonball ready, because you automatically reload one in the skill and just use it. With that, the missile is nearly inescapable. It locks onto a target like Magic Missile and will loop around them if they use awakening or skill delay. Remember, I said it’s nearly inescapable, so chances are they have the chance to run away before the missile disappears. An optional skill to have or to replace Lunatic Blow if you wish.
*Skill Note: Wide Explosion – Increase the blast radius by 50%. -Obtained from a rare monster drop.
Nice to have, but situational. You may never know if your enemies will be far apart or bundled together.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

(10) Row 3:

Basic Strength Training – Increase base physical attack. Prerequisite: Basic Physical Defense Training
Basic knowledge of skill tree is to…you know.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

Lunatic Blow – Use all loaded cannonballs to pummel and blast the enemy at the same time, dealing a more powerful blast with the last cannonball.
Oh this skill, it’s so powerful that you should get this. This is one of Chung’s best skills for his low level. It’s great on all enemy sizes and best on grouped mobs. Remember that you use all of your loaded cannonballs into this skill (maximum of 6 cannonballs used if you somehow have more, later…), so have as much cannonballs as you can do make this skill deal its full potential. Also, if used in PvP, opponents cannot mana break. It’s an option to take; you also have Scare Chase as an option, but this skill is most recommended to take for beginners who want to deal damage with simple aiming. Experienced players will find a better skill in the future that also costs 200 MP but does much more damage.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

(15) Row 4:

Basic Magic Training – Increase magic attack damage. Prerequisite: Basic Magic Defense Training
You should know what to do here. You should be getting this passive anyway.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

(20) Row 5:

Shield Accelerator – Increase the defense of allies in range and yourself.
Defense boost is okay. Get it if you want, I don’t recommend it.
PvE – 0/3
PvP – 0/3
Hybrid – 0/3

Detonation – Bring the Destroyer forward to hit enemies in front, then fire all loaded cannonballs. Prerequisite: Mastered Scare Chase
A decent skill that costs 100 MP; at Lv5 deals 200% physical damage for the forward hit and dealing up to 2233% magic damage at the maximum of 6 cannonballs. Using all the cannonballs, Detonation is one of the strongest 100 MP skills in the game. This is good to have because you’ll want a 100 MP skill around that does this insane amount of damage (usually, 100 MP skills go for 900% ~ 1500%). Though, you may feel cautious of wanting to save cannonballs because Detonation’s full power requires 6 cannonballs, and right now your max is 6 cannonballs. Well, as a Shooting Guardian, you don’t have to worry about that, because you get a skill that increases your cannonball capacity to 12. So, an optional skill to have, recommended to take if you can spare the points.
*Skill Note: Finished Modifications – Increase damage by 25% and reduce cannonball consumption by 1. -Obtained from a rare monster drop.
Further increases Detonation’s damage, highly recommended for lovers of this skill.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

(25) Row 6:

Power Accelerator – Increase physical attack power for a certain duration.
An okay buff. You are likely not getting this because you’re going to be Shooting Guardian and Deadly Chaser later, where at least all skills will be dealing magic damage. Only best if you want to be ZZZ’ing all the time as base level or if you want a skill with delay.
PvE – 0/3 ~ 3/3
PvP – 0/3 ~ 3/3
Hybrid – 0/3 ~ 3/3

Magic Accelerator – Increase magic attack power for a certain duration.
This buff is great to have around. If you’re going to get a buff, get this one.
PvE – 0/3 ~ 3/3
PvP – 0/3 ~ 3/3
Hybrid – 0/3 ~ 3/3

Reload Mastery – Increase the physical attack power of Reload and the amount of cannonballs that can be loaded.
A useful passive that increases the damage of Reload and at Lv4 and higher, reloads 2 cannonballs instead of 1. A must max for frequent users of Reload.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

(30) Row 7:

Gigantic Impact – Jump up and rocket forward, crashing onto enemies while creating a shockwave.
This skills power surpasses that of Code Architecture’s Heaven’s Fist, so it’s really nice. However, because of its power, it requires aiming. The skill’s aiming is somewhat tricky; if you use it at the wrong spot, it’ll be a waste of 300 MP. Decent in PvE, as it only works best for mobs. However, in PvP, you deal -amazing- damage.
PvE – 0/5
PvP – 0/5 or 5/5
Hybrid – 0/5

Aceldama – Fire missiles into the sky that rains down on enemies.
You could say this is Chung’s version of Sniping Ranger’s Gungnir, so yes, it does great damage, and is especially best on wide-sized bosses. As you level the skill, the damage increases and the number of missiles launched are increased. Highly recommended to have this skill.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5

(35) Row 8:

Aiming Shot – Take quick aim and fire a cannonball at the closest enemy.
At the cost of 1 cannonball, it does decent damage at the closest enemy. It’s quick and easy to aim as well, you do not need to align yourself with the enemy, you will shoot at the enemy high (at a limit) or low automatically. This is a fun skill to have, and even more amazing with its skill note. Though, it has better uses in PvP rather than dungeons, however it’s still a good skill. It causes knockdown, though, so it’s best to use for running opponents or as a finisher. Optional to get.
*Skill Note: Property Bullet – Triple the chance of your elemental attribute to activate when using Aiming Shot. -Obtained from Camilla, the PvP NPC.
Recommended to have if you like using this skill. It’s fun; having Water III to slow down your enemy so they won’t escape well, or Plague III to drain your enemy’s HP and MP at a distance. Choose your elements wisely.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5

And that’s all of Chung’s beginner job skills. When you’ve reached Level 15, you can begin the job advancement pre-quest:

1. Collect a drop from William Phoru at 2-4 on any difficulty.
2. Talk to Lenphad in Elder.
3. Defeat William Phoru at 2-4 on Hard or higher.
4. Clear 2-4 on Very Hard with a B rank or higher.

And after that, you have two quests to choose from: Fury Guardian and Shooting Guardian, obviously you should have chosen Shooting Guardian.

1. Clear 2-5 on any difficulty without being hit more than 30 times.
2. Talk to Ruichel, the accessory shop girl, in Elder.
3. Collect 14 drops from the crossbowmen and 14 drops from the soldiers at 2-5 on Hard mode.
4. Clear 2-5 on Very Hard mode within 15 minutes.

After you have finished, you are now a Shooting Guardian, a guardian form that uses a new weapon, the Silver Shooter!

Ara – Sakra Devanam Guide

Hello! My name is Nekomou! Let’s start off with a Sakra Devanam Guide!

❤ Table of Contents ❤
– ❤ Introduction me as a Sakra Devanam Player
– ❤ Things you need to know before reading
– ❤ Suggested Equipments ❤
– ❤ Suggested Elements ❤
– ❤ Skill Build ❤

❤ Introduction me as a Sakra Devanam Player ❤

❤ Hello, Minna! ❤ My name is Nekomou. I’m here to introduce myself as a Sakra Devanam player.
I am an average Ara player, which means I’m not really that bad.
You can feel free to critique me if you disagree with my statements. ❤ I’ll be much appreciated! ❤

❤ Things you need to know before reading ❤
PVP = (Player vs Player)
PVE = (Player vs Environment, actually dungeons and fields)
SP = (Skill points. It’s required to pump and gain new skills. You consume
2 skill points each time you increase the level of your skill.)
Passive = (Which adds bonuses on your character to make him/her
more stronger.)
Active Skills = (Skills which cast instantly.)
Special Active Skills = (Skills that freeze your screen, and then
an skill portrait of your character is shown, pops out on the corners,
left and right. They’re more stronger than special actives, and they’re
more flashier than actives.)
Buff = (Skills which add a support and bonus for your character
a period of time.)
Hyperactive = (The strongest skill of your character, they’re
same like Special Actives which freezes your screen and your character
portrait pops out. They’re more stronger than actives and special actives.
They can only be unlocked at level 65.)

❤ Suggested Equipments for Sakra Devanam ~ ❤

❤ We have arrived in the content 2, Suggested Equipments. We at least need equips to make her stronger like: TSL (Time-Spacelord) and Dragonic Set, Mk2 Machine Set, Alterasian Set, Alchemist Set, or whatever, or means, mostly SD sets and henir sets. +5 for her is good, but 11+ equips are more good.

❤ Suggested Elements for Sakra Devanam ❤

❤ I think Water, Poison, Fire, Dark, Wind are perfect for Sakra Devanam enough. Light seems useless for her. Water because of slowing their attack speed. And Poison because of decreasing their movement speed, so they can’t escape you easily. And Fire, because of it’s damage. And Element Revamp, fire can now kill. I also prefer Dark, because of absorbing HP and MP (health and mana). Also, Wind, really perfect. Your damage becomes more higher because you can kill their defense/penetrate their defense, and can refrain from knocking down much.

❤ Skill Build ❤

❤ Gain Force ❤
Why pick Gain Force? ❤ Because Gain Force, you can get orbs with it, and orbs is Ara’s main thing. You can leave Gain Force up to level 11. ❤

❤ Tempest Dance ❤
Since Gain Force and Tempest Dance is the only two skills you have in level 1-4, don’t just leave Gain Force alone in your skill slot. You should also use
Tempest Dance. Just leave Tempest Dance at level 1.

❤ Clothesline ❤
When you arrive at level 5, you pick a choice whether you pick Wind Wedge
or Clothesline. Well, duh. You need it for your secret art, and this damage is pretty good. With note, 25% more damage is added. Wind Wedge is just
for Yama Raja, both can be chosen, it is just by opinion. You can leave them
at level 1.

❤ Quick Attack ❤
Quick Attack doesn’t seem useful for PVE. (Player vs Environment, apparently
dungeons and fields) It’s useful for PVP. (Player vs Player) it also resets
launch. It can be left at level 1. Body of Steel can be chosen too, this is just
by opinion.

❤ Heavenly Strike ❤
Doesn’t seem that useful for PVE also. It’s useful for PVP, it can be left at
level 13. Because it applies wound/bleed effect which weakens them.

❤ Force Spear ❤
Force Spear’s good. You can catch enemies with this skill.

❤ Falling Dragon ❤
Don’t pick Shadow Knots/Shadow Weave, it’s bad. Falling Dragon is really good, you can kill a group of mobs with it, even in the upper location,
which means this skill can catch. It also does decent damage in both PVE
and PVP. It can ruin lots of health bars in a boss.

Little Hsien State! ❤

❤ Rock Crash ❤
Pick this skill! It’s really good, you need it for secret art “Fierce Tiger.”

❤ Filled Power and Vigor Energize ❤
Pick this both passives. You can become more stronger with it.
Decreasing the knockdown and having more MP.

❤ Double Collision ❤
You need it for your secret art. The damage is pretty good, and you can
cancel a skill with it. Not all skills can be cancelled.

❤ Tiger Claw ❤
Who needs Quick Rising in order just for you to stand up fast from
a knockdown? Tiger Claw, need it for secret art again.

❤ Moonlight Slash ❤
Get it, you can wipe out lots of groups of monsters with this skill. When
you do the secret art, “Blast”, Moonlight Slash suddenly becomes “Detonation”
which Ara jumps on the sky and lands violently.

❤ Flowing Water ❤
Pick this skill, you can counterattack your enemies whenever they hit you,
but you should use it with very correct timing.

❤ Sakra Devanam State! ❤

❤ Low Brandish ❤
This skill is awesome and agile! It’s pretty useful to dodge too!

❤ Turbulent Wave ❤
Turbulent Wave, wow! You need it for secret art! Who needs Brutal Piercing
in order to penetrate to your opponent’s defense? That’s the job of the
Wind attribute. So you don’t need Brutal Piercing anyway.

❤ Quicken Guard ❤
Quicken Guard, it will allow your Sakra Devanam to block incoming skills.

❤ Peerless Truth ❤
Great monster cleaner. Don’t put it in your skill slot anymore when you have
Swallow Assault.

❤ Suppression vs Swallow Assault ❤
Very hard choice on this one. Suppression can easily kill a lot of groups,
and their defense gets reduced by 45%.. And Swallow Assault, very good
field cleaner that Ara teleports randomly around the room.

❤ Power of the Tiger Passive ❤
Pick this. After using your Secret Art Fierce Tiger, you and your allies’
critical chance will increase for an amount of a period.

❤ Hyperactive: Thousand Blossoms ❤
Use this! Ara’s spear will transform big. LOL
Get it! Just, get it! It can clear lots of groups! GET ITTT

❤ End of Sakra Devanam Guide ❤