Monthly Archives: March 2015

Merchant (Buffs, Foods) / Priest (Blessings)

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Temporarily boost your stats for tough battles in PvP or PvE with:

Up-front cost will be in either Andermants or coins. Occasionally, special events also award participants with similar Buffs or Blessings. 

What is the difference between buffs and blessing?
The actual effects of consuming a buff/blessing is listed in each item tool tip and usually increases offensive and/or defensive stats.

Buffs (food items) have a longer effective time period (30 mins). Once activated, a red glow initially surrounds your character.Blessings, generally, have stronger effective stat changes, and a shorter effective duration (3 mins). Activating will cause a red glow and a ground-shaking animation which can also be seen as you change map locations.​

How to Use
After you purchase the Buff/Blessing, and if you meet the minimum level requirement on the item, right-click the item in your inventory to initiate. A timer box will appear near the bottom HUD and indicates the remaining active time. You may have 1 Buff and 1 Blessing active at any one moment, but you are unable stack 2+ Buffs or 2+ Blessings. 

Exception: If you consume any of the buffs or blessing listed below, they do not count against the your buff/blessing count.

Special Buffs and Blessings
These special buffs/blessings may be used in conjunction with other buffs/blessings.

XP Buff
Purchase “Favor of Destiny” or “Destiny’s Support” from the shop and receive these experience buffs to boost experience gained. Only 1 XP buff may be active at any one time.​


Weaponsmith / Armor Artisan

Heroes of Duria have long been wearing armor and carrying weapons inlaid with gems. Duria’s jewelers possess the knowledge and skill necessary to remove these gems from their sockets to return them to their owners undamaged. In addition, the jewelers can also transmute three of the same gem into the next highest quality gem. For gem details, please refer to the Gems FAQ.


You will be presented with their service options: 

  • View selection – to purchase gems
  • Work on gems and items
  • Combine gems

*Note: Not all urban areas have jewelers.




Socketing Gems

Gems are socketed to items that have slots. However, gems can only be socketed to specific items such as weapons or armor so please read the gems descriptions in the Gems FAQ carefully before you purchase.To socket a gem, open your inventory and right click on the gem. Your cursor will change into a “gem-like” shape. 


Next, left click on the item you wish to socket. If the gem is not suitable for the item, you will get an error message. Embedding gems onto equipment is FREE.​


Note that you can also socket Gems at the Gem Desk with a socketable item already on the Gem Desk by right clicking a gem in your inventory or simply dragging a gem to an open slot on the Gem Desk. You will need to confirm socketing by clicking the Lock icon beneath the gem.​

Removing Gems

At the Gem Desk with a socketed item already on the Gem Desk, click the Unlock icon beneath the gem you wish to unsocket. Note that unsocketing gems is not free and will incur the charge displayed beneath the Unlock icon. Once unsocketed, the gem can then be moved into your inventory by right clicking it, dragging it, or simply closing the Gem Desk.​

Adding a Gem Slot

Additional slots may be added to any item. At the Gem Desk, click the Add Slot icon and select the item you wish to upgrade. The maximum number of slot in an item is 5. The cost to the player will be in Andermant, and is displayed under the Add Slot icon. The cost of the first and each additional slot are listed below: 

  • Basic items - 10/30/60/120/360 Andermant
  • Improved - 20/60/120/360/1080 Andermant
  • Magic - 100/300/600/1200/3600 Andermant
  • Extraordinary - 400/1200/3600/10800 Andermant
  • Legendary - 1600/4800/14400 Andermant
  • Unique - 2400 Andermant

Combining Gems

The jeweler can transmute three jewels of the same type and quality to the next level of the same gem. There are many levels of quality for all gems, please see the Gems FAQ for details on the purpose of each gem and their varying qualities.To combine gems, select the “Combine Gems” option in the jeweler’s window. A window will open where you can drag and drop the three gems for combining. Again, you will be charged coins to combine gems. Gems of greater quality require a higher cost to craft. Note: Crafting gems of higher quality will decrease the total bonus compared to having 3 gems of lower quality. The greatest gem you can craft is “Sacred.”​
There are 2 types of gems: Offense and DefenseOffensive gems may be fitted only to Weapons and Weapon Accessories (Teeth, Crystals ect.)

  • Rubies
  • Sapphires
  • Onyx

Defensive gems can be equipped to Armor, Rings, Amulets and Off-Hand items

  • Diamonds
  • Amethysts
  • Cyanite

For more information on how to use gems, please refer to the Jeweler.

Offense Gems

Rubies - Rubies add attack damage


Sapphires - Sapphires increase attack speed


Onyx - Onyx adds to critical hit value


Defense Gems

Diamonds - Diamonds add resistance to lightning, ice, poison, fire, and andermagic.


Amethysts - Amethysts add to maximum health value


Cyanite - Cyanite boosts armor value


*Radiant, Flawless, and Sacred gems can only be attained through crafting at the Jeweler. To craft, combine 3x jewels from a lower tier.

Honor, dishonor, player titles and ranks​

n this FaQ thread, we will explain to you the difference between badges of honor, honor points, PvP ranks and PvP titles.

Honor points:

Honor points are awarded to you when you participate in the arena or defeat opponents in the wilderness. In the arena you will get honor points depending on how well you do. Dealt damage, number of kills and number of deaths all influence the total outcome of honor points. Striking the final blow both in the arena and in the wilderness will give you additional honor points. The received amount will vary according to the level of you and your opponent.

Honor points are permanent, once you obtain them, they add to your total pool and can not be diminished. The more you will get, the higher your PvP rank and title will be.

Note that you will stop getting honor points, if you kill the same opponent more than 5 times. The penalty will last for the rest of the day (until you will receive a new daily log-in bonus. This applies to both the arena and the wilderness.​

Badges of honor: 

Badges of honor on the other hand, can be spent. After each match you will gain the same amount of honor points and badges of honor. With the badges you can either speak to the battle master Robert Rampage in Kingshill:


Buy from his selection or spend them on your PvP talent tree. The more you participate in PvP, the more badges you will receive. Where can you see how much badges of honor you have?
There are three ways:

- Sign in to your account. Before you start playing you can see the amount on your right-hand side of the screen
– While in-game, look at the top-right corner of your screen.
– Press ‘N’ to open your Talent tree menu, they are listed under the right-most talent tree (the PvP tree).​


Here you can see the amount of badges required for each respective PvP talent tree level:

PvP ranks:

Your PvP rank is your total honor point rank on your server. Each server holds its own PvP high score. The PvP rank will show on your character when you will be in the top 10.000 players of your server. The more you will play in PvP, the higher your rank will become. But be careful! If you stay away from PvP for a while, you might find out that you lost all your progress.​

PvP titles: 

PvP titles are the additions you can see next to player names when you hover over them with your mouse. Each title requires a predefined number of honor points. Once a title is obtained, there is no way of going to the previous one. There are many different titles in DSO, and the more honor points you will achieve, the better and more respected title you will get. The title has no direct influence on gameplay and does not give additional benefits – it merely shows the world how passionately you like to participate in PvP .​



There are many different titles you can get. To soothe your curiosity, here is a list of all known titles:

Candidate – 400
Recruit – 3.200
Ardent Recruit – 11.000
Legionnaire – 25.000
Seasoned Legionnaire – 50.000
Ardent Legionnaire – 90.000
Novice Centurion – 140.000
Centurion – 210.000
Seasoned Centurion – 300.000
Ardent Centurion – 410.000
Novice knight of the Order – 550.000
Knight of the Order – 750.000
Seasoned knight of the Order – 1.000.000
Ardent knight of the Order – 1.450.000
Flag bearer – 2.250.000
Marshal – 3.600.000
Field Marshal – 6.750.000
Grand Marshal – 15.000.000
Grand Master – 32.500.000
High Grand Master – 75.000.000​

Dishonorable kills:
What are dishonorable kills? Why do I have them? Are there penalties for having them?

In the same way like the monsters across Duria, the players you compete against are classified as “worthy” and “non-worthy”. All worthy opponents are players that are 5 levels or less below your current experience level. To spare the time calculating, you could simply hover over the player with your mouse. If his level is colored grey, you will get a dishonorable kill if you defeat him. If his level is of any other color (green, yellow, red) you can slay him without worries that you would raise your count.

There are however, some exceptions:

- in arena matches, killing players from the opposing team will give you no dishonorable kills, regardless of player levels
– if a member of your group kills a non-worthy player you will get a dishonorable kill too​

Dishonorable kills, although cruel, give you no penalty whatsoever. But there is also no way of “erasing them”.

~ at the very top of this picture you can see your PvP title
~ below it is your current PvP rank 
~ the yellow bar shows your progress to the next PvP title
~ at the very bottom you will see how much dishonorable kills you have​

See how well you compare to your fellow Heroes in PvP match ups. Compare your rank to just your friends or to all players on your server. Open up the Rankings window (Hotkey “L”) and view overall and arena rankings based on Honor Points achieved.


Compete against fellow players for Honor.

Open PvP:
For an additional dimension to your gaming experience, enable battles against other players in the wilderness. Speak to an NPC Trainer in urban areas (such as Kingshill and Resistance Command Center) and activate/inactivate open PvP status. With (PvP) next to your character’s name, you are subject to attack and be attacked by other players also with (PvP) while in the wilderness. You are unable to attack members in your group. 


All players on the Balor server (PvP server) automatically have open PvP status on at all times in the wilderness. 

Arena Battles:
Compete in an organized instanced environment against players of similar level. Honor points are awarded at the end of battle.

1v1 (Best of 3) Duel: Compete against one other player in a battle, played in rounds. After each round, skills and health/resource meters are reset. The first player to win 2 rounds wins the match.​


3v3 (Best of 5) Team Death Match (TDM): Each team of 3 players must work together to defeat all members of the opposing team to score a point. Every player has 1 life per round. The first team to win 3 rounds wins the match. 


5v5 Capture the Flag (CTF): With up to 5 players on each team, your group must take the enemy flag and bring it to your own base 3 times before the enemy group is able to. 


6v6 Storm the Fortress (STF): Players are assigned to the attacking or defending team. The attackers have to gain access to the fortress and destroy the defense’s thunder gun. The defensive team must prevent this from happening. 

In addition to official battles, you may visit any of the arena maps (entrance located in various urban areas) to participate in confrontations against any player(s) of your choosing, as long as the participants are within your level bracket.

Dying in 3v3 Matches:
Players that die before the end of the round, go into spectator mode. Choose the player you want to follow around the arena. Cheer on your teammates and pick up tactical moves as the battle commences to the last player standing.

Who will I face when I sign up for battles?
If you are not already in a group, you will be randomly assigned a team. You will only face opponents of similar level in the arena. 

  • Players with a maximum level difference of five will be matched against each other.
  • During the matchmaking process, respective ELO standing are taken into consideration.

Signing up for Battle: 
Click on the Battle Registration icon (Hotkey “J”) and choose your desired type of battle. You will notice grey/green boxes in the top right corner of the screen once you have registered. The green boxes represent the number of player in the queue and the grey boxes indicate the number of open spots for the particular match. 


Once enough players sign up to start the match, and you accept the battle, you will be brought to a waiting room with the other members of your team; you are teleported automatically into the arena once all participants are ready. If you leave at any point after you accept the battle, you will receive a dishonorable exit. 


How can I sign my group up for battles?
The group leader may register the group for team battles. All group members must be in within 5 levels of one another and group members must individually accept the battle.

Battle Stats:
At any time during the battle, you may view the score card (Hotkey “J”), which lists the players in the arena and the progress of the match. Here you will find the total number of flags (CTF), kills, deaths, damage dealt, skills bonus and honor points awarded to each player. 


Unlock bonus achievements in the arena to gather even more honor!

Ruthless! - Most kills in one match (minimum 7). Reward: 50 Honor Points (in all modes)​


Invincible! - Most kills in a row without dying (minimum 3). Reward: 33 Honor Points (in all modes)​


Immortal! - Not died in a match at all. Reward (1v1): 33 Honor Points, Reward in all other modes: 100 honor points​



  • Essential part of the team! - Bringing home 3 flags without any help. Reward: 75 honor points
  • Unbeatable! - Stopped most opponent flag carriers in a match (minimum 3). Reward: 75 honor points.


  • Unstoppable! - Destroyed most defense towers in one match (minimum 5). Reward:75 honor points.
  • Immortal! - Destroyed most pile drivers in one match (minimum 3). Reward: 75 honor points.

Score Overview:
At the end of every battle, every player has a personal evaluation of achievements and honor points earned. Earn a badge with every achievement attained during the match. 


Inactivity in the Arena:
Inactivity in the arena for 15 seconds will prompt a warning message with a 20 second countdown timer. If inactivity continues through this time frame, the player will no longer be eligible to receive honor points in this match. Once the match is over, the player will receive a Dishonorable Exit.

Leaving an active battle and a Dishonorable Exit
To exit a battle, teleport back to the last urban area you visited or click on the Battle Registration button (Hotkey “J”) and exit the battle. If you decide to leave, you will be given a dishonorable exit, which penalizes you 15 minutes before you can re-register for another match. The only exception to the penalization is if you exit the battle before any other player accepts their battle entry request.

Combat Basics​

Combat Basics

Combat is the crux of this game. You will fight monsters (also referred to as mobs) and you can also choose to fight other players in Player vs Player (aka PvP) mode and in Hero’s Arena. PvP mode is turned off by default on all servers except Balor. Balor is a PvP only server. However, you can choose to turn PvP mode on at any time on the other servers by visiting the trainers in the urban areas.


To initiate an attack, simply click on the monster that you wish to target and hold down the left mouse button. You do not have to click continuously. By simply holding down the button, you will continue to attack your opponent until it has been killed or you switch targets. By keeping your cursor on the monster you are attacking, you will also be able to see the status of their health with each hit.​

If there are multiple monsters, just hover your mouse over the next target while holding down the left mouse button. You will automatically switch to the new target once the initial one is dead. Clicking on another target during an attack will switch your target. Be aware however, that if there is a monster in front of the one you wish to hit (in effect blocking), you will hit the closest one first.

If you do not wish your character to move, hold down the SHIFT key during the fight. This will ensure that your character stays in one place and does not follow or move to follow the cursor when you switch targets.​

You can equip essence to make your attacks even more deadly. The amount of essence used by each skill is detailed below. 

Note: For PvP encounters, all essences that increase damage by a percentage value, will only increase damage by 10% of the original stated value. Against monsters, the full stated value will apply. 



300% damage (PvP: 30% damage)



200% damage (PvP: 20% damage)



100% damage (PvP: 10% damage)



+150% damage (PvP: 15% damage)
+15% vitality abduction



+ damage (amount of damage added is dependent on level)


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Special essences may be necessary during an event to defeat monsters “Immune” from normal attacks.​

Unlike real life, death is only a minor setback in DSO. 


When it does occur, you are presented with three options:


*Note: your respawn options will default to Spirit guard if you have one in your inventory.

Your equipment will also suffer an additional 20% loss of durability upon death (if you choose to revive for free). If you choose to respawn at the last town, it’s not a bad idea to trot over to the Smithy for a quick repair before venturing forth again.

The circular stone platforms placed in each town are the respawn locations where you will appear if you choose to revive for free.

Spirit Stones
Be a good Samaritan and revive another player in the same location using a Spirit Stone. Purchase these stones from the Trader (Hotkey “T”) for 40 Andermants each. 

How to use:

  1. Stand by the fallen player.
  2. Open your inventory and right-click on the stone. The cursor will turn into a wing.
  3. Then left-click on the player.
  4. If the fallen player accepts the stone, you will lose a Spirit stone and the player will automatically revive in the same location. The revived player will be protected from damage immediately after being revived.

Note: You will be unable to travel once you select the spirit stone, so stand by the fallen player you wish to revive. To cancel the revive, right-click in open space.​