Monthly Archives: March 2015
Temporarily boost your stats for tough battles in PvP or PvE with:
Up-front cost will be in either Andermants or coins. Occasionally, special events also award participants with similar Buffs or Blessings.
What is the difference between buffs and blessing?
The actual effects of consuming a buff/blessing is listed in each item tool tip and usually increases offensive and/or defensive stats.
How to Use
After you purchase the Buff/Blessing, and if you meet the minimum level requirement on the item, right-click the item in your inventory to initiate. A timer box will appear near the bottom HUD and indicates the remaining active time. You may have 1 Buff and 1 Blessing active at any one moment, but you are unable stack 2+ Buffs or 2+ Blessings.
Exception: If you consume any of the buffs or blessing listed below, they do not count against the your buff/blessing count.
Special Buffs and Blessings
These special buffs/blessings may be used in conjunction with other buffs/blessings.
Purchase “Favor of Destiny” or “Destiny’s Support” from the shop and receive these experience buffs to boost experience gained. Only 1 XP buff may be active at any one time.
- View selection – to purchase gems
- Work on gems and items
- Combine gems
*Note: Not all urban areas have jewelers.
Adding a Gem Slot
- Basic items - 10/30/60/120/360 Andermant
- Improved - 20/60/120/360/1080 Andermant
- Magic - 100/300/600/1200/3600 Andermant
- Extraordinary - 400/1200/3600/10800 Andermant
- Legendary - 1600/4800/14400 Andermant
- Unique - 2400 Andermant
Defensive gems can be equipped to Armor, Rings, Amulets and Off-Hand items
For more information on how to use gems, please refer to the Jeweler.
Rubies - Rubies add attack damage
Sapphires - Sapphires increase attack speed
Onyx - Onyx adds to critical hit value
Diamonds - Diamonds add resistance to lightning, ice, poison, fire, and andermagic.
Amethysts - Amethysts add to maximum health value
Cyanite - Cyanite boosts armor value
*Radiant, Flawless, and Sacred gems can only be attained through crafting at the Jeweler. To craft, combine 3x jewels from a lower tier.
n this FaQ thread, we will explain to you the difference between badges of honor, honor points, PvP ranks and PvP titles.
Honor points are permanent, once you obtain them, they add to your total pool and can not be diminished. The more you will get, the higher your PvP rank and title will be.
Note that you will stop getting honor points, if you kill the same opponent more than 5 times. The penalty will last for the rest of the day (until you will receive a new daily log-in bonus. This applies to both the arena and the wilderness.
Badges of honor:
Buy from his selection or spend them on your PvP talent tree. The more you participate in PvP, the more badges you will receive. Where can you see how much badges of honor you have?
There are three ways:
– While in-game, look at the top-right corner of your screen.
– Press ‘N’ to open your Talent tree menu, they are listed under the right-most talent tree (the PvP tree).
There are many different titles you can get. To soothe your curiosity, here is a list of all known titles:
Recruit – 3.200
Ardent Recruit – 11.000
Legionnaire – 25.000
Seasoned Legionnaire – 50.000
Ardent Legionnaire – 90.000
Novice Centurion – 140.000
Centurion – 210.000
Seasoned Centurion – 300.000
Ardent Centurion – 410.000
Novice knight of the Order – 550.000
Knight of the Order – 750.000
Seasoned knight of the Order – 1.000.000
Ardent knight of the Order – 1.450.000
Flag bearer – 2.250.000
Marshal – 3.600.000
Field Marshal – 6.750.000
Grand Marshal – 15.000.000
Grand Master – 32.500.000
High Grand Master – 75.000.000
What are dishonorable kills? Why do I have them? Are there penalties for having them?
In the same way like the monsters across Duria, the players you compete against are classified as “worthy” and “non-worthy”. All worthy opponents are players that are 5 levels or less below your current experience level. To spare the time calculating, you could simply hover over the player with your mouse. If his level is colored grey, you will get a dishonorable kill if you defeat him. If his level is of any other color (green, yellow, red) you can slay him without worries that you would raise your count.
There are however, some exceptions:
– if a member of your group kills a non-worthy player you will get a dishonorable kill too
Dishonorable kills, although cruel, give you no penalty whatsoever. But there is also no way of “erasing them”.
~ at the very top of this picture you can see your PvP title
~ below it is your current PvP rank
~ the yellow bar shows your progress to the next PvP title
~ at the very bottom you will see how much dishonorable kills you have
See how well you compare to your fellow Heroes in PvP match ups. Compare your rank to just your friends or to all players on your server. Open up the Rankings window (Hotkey “L”) and view overall and arena rankings based on Honor Points achieved.
For an additional dimension to your gaming experience, enable battles against other players in the wilderness. Speak to an NPC Trainer in urban areas (such as Kingshill and Resistance Command Center) and activate/inactivate open PvP status. With (PvP) next to your character’s name, you are subject to attack and be attacked by other players also with (PvP) while in the wilderness. You are unable to attack members in your group.
All players on the Balor server (PvP server) automatically have open PvP status on at all times in the wilderness.
Compete in an organized instanced environment against players of similar level. Honor points are awarded at the end of battle.
In addition to official battles, you may visit any of the arena maps (entrance located in various urban areas) to participate in confrontations against any player(s) of your choosing, as long as the participants are within your level bracket.
Dying in 3v3 Matches:
Players that die before the end of the round, go into spectator mode. Choose the player you want to follow around the arena. Cheer on your teammates and pick up tactical moves as the battle commences to the last player standing.
Who will I face when I sign up for battles?
If you are not already in a group, you will be randomly assigned a team. You will only face opponents of similar level in the arena.
- Players with a maximum level difference of five will be matched against each other.
- During the matchmaking process, respective ELO standing are taken into consideration.
Signing up for Battle:
Click on the Battle Registration icon (Hotkey “J”) and choose your desired type of battle. You will notice grey/green boxes in the top right corner of the screen once you have registered. The green boxes represent the number of player in the queue and the grey boxes indicate the number of open spots for the particular match.
Once enough players sign up to start the match, and you accept the battle, you will be brought to a waiting room with the other members of your team; you are teleported automatically into the arena once all participants are ready. If you leave at any point after you accept the battle, you will receive a dishonorable exit.
How can I sign my group up for battles?
The group leader may register the group for team battles. All group members must be in within 5 levels of one another and group members must individually accept the battle.
At any time during the battle, you may view the score card (Hotkey “J”), which lists the players in the arena and the progress of the match. Here you will find the total number of flags (CTF), kills, deaths, damage dealt, skills bonus and honor points awarded to each player.
Unlock bonus achievements in the arena to gather even more honor!
- Essential part of the team! - Bringing home 3 flags without any help. Reward: 75 honor points
- Unbeatable! - Stopped most opponent flag carriers in a match (minimum 3). Reward: 75 honor points.
- Unstoppable! - Destroyed most defense towers in one match (minimum 5). Reward:75 honor points.
- Immortal! - Destroyed most pile drivers in one match (minimum 3). Reward: 75 honor points.
At the end of every battle, every player has a personal evaluation of achievements and honor points earned. Earn a badge with every achievement attained during the match.
Inactivity in the Arena:
Inactivity in the arena for 15 seconds will prompt a warning message with a 20 second countdown timer. If inactivity continues through this time frame, the player will no longer be eligible to receive honor points in this match. Once the match is over, the player will receive a Dishonorable Exit.
Leaving an active battle and a Dishonorable Exit
To exit a battle, teleport back to the last urban area you visited or click on the Battle Registration button (Hotkey “J”) and exit the battle. If you decide to leave, you will be given a dishonorable exit, which penalizes you 15 minutes before you can re-register for another match. The only exception to the penalization is if you exit the battle before any other player accepts their battle entry request.
Combat is the crux of this game. You will fight monsters (also referred to as mobs) and you can also choose to fight other players in Player vs Player (aka PvP) mode and in Hero’s Arena. PvP mode is turned off by default on all servers except Balor. Balor is a PvP only server. However, you can choose to turn PvP mode on at any time on the other servers by visiting the trainers in the urban areas.
INITIATING AN ATTACK
If there are multiple monsters, just hover your mouse over the next target while holding down the left mouse button. You will automatically switch to the new target once the initial one is dead. Clicking on another target during an attack will switch your target. Be aware however, that if there is a monster in front of the one you wish to hit (in effect blocking), you will hit the closest one first.
If you do not wish your character to move, hold down the SHIFT key during the fight. This will ensure that your character stays in one place and does not follow or move to follow the cursor when you switch targets.
You can equip essence to make your attacks even more deadly. The amount of essence used by each skill is detailed below.
Note: For PvP encounters, all essences that increase damage by a percentage value, will only increase damage by 10% of the original stated value. Against monsters, the full stated value will apply.
300% damage (PvP: 30% damage)
ESSENCE OF WAR
200% damage (PvP: 20% damage)
ESSENCE OF COMBAT
100% damage (PvP: 10% damage)
ESSENCE OF VITALITY ABDUCTION
+150% damage (PvP: 15% damage)
+15% vitality abduction
ESSENCE OF AGGRESSION
+ damage (amount of damage added is dependent on level)
Special essences may be necessary during an event to defeat monsters “Immune” from normal attacks.
Unlike real life, death is only a minor setback in DSO.
When it does occur, you are presented with three options:
*Note: your respawn options will default to Spirit guard if you have one in your inventory.
Your equipment will also suffer an additional 20% loss of durability upon death (if you choose to revive for free). If you choose to respawn at the last town, it’s not a bad idea to trot over to the Smithy for a quick repair before venturing forth again.
The circular stone platforms placed in each town are the respawn locations where you will appear if you choose to revive for free.
Be a good Samaritan and revive another player in the same location using a Spirit Stone. Purchase these stones from the Trader (Hotkey “T”) for 40 Andermants each.
- Stand by the fallen player.
- Open your inventory and right-click on the stone. The cursor will turn into a wing.
- Then left-click on the player.
- If the fallen player accepts the stone, you will lose a Spirit stone and the player will automatically revive in the same location. The revived player will be protected from damage immediately after being revived.
Note: You will be unable to travel once you select the spirit stone, so stand by the fallen player you wish to revive. To cancel the revive, right-click in open space.